fixed a bug that I write a incorrect compress type value.
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10c8a55144
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@ -96,7 +96,7 @@ bool TextureFileCreater::WriteFileHeader(const OSString &old_filename,const uint
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if(pixel_format->format>ColorFormat::COMPRESS)
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if(pixel_format->format>ColorFormat::COMPRESS)
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{
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{
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dos->WriteUint8(0);
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dos->WriteUint8(0);
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dos->WriteUint16(uint(pixel_format->format)-uint(ColorFormat::COMPRESS));
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dos->WriteUint16(uint(pixel_format->format)-uint(ColorFormat::BC1RGB));
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}
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}
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else
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else
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{
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{
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