//=============================================================================== // Copyright (c) 2007-2016 Advanced Micro Devices, Inc. All rights reserved. // Copyright (c) 2004-2006 ATI Technologies Inc. //=============================================================================== // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files(the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and / or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions : // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // // File Name: Codec_ATC.cpp // Description: implementation of the CCodec_ATC class // ////////////////////////////////////////////////////////////////////////////// #pragma warning(disable:4100) #include "common.h" #include "codec_atc_rgb.h" #include "compressonator_tc.h" using namespace CMP; ////////////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////////////// CCodec_ATC_RGB::CCodec_ATC_RGB() : CCodec_ATC(CT_ATC_RGB) { } CCodec_ATC_RGB::~CCodec_ATC_RGB() { } CCodecBuffer* CCodec_ATC_RGB::CreateBuffer( CMP_BYTE nBlockWidth, CMP_BYTE nBlockHeight, CMP_BYTE nBlockDepth, CMP_DWORD dwWidth, CMP_DWORD dwHeight, CMP_DWORD dwPitch, CMP_BYTE* pData,CMP_DWORD dwDataSize) const { return CreateCodecBuffer(CBT_4x4Block_4BPP, 4,4,1,dwWidth, dwHeight, dwPitch, pData,dwDataSize); } CodecError CCodec_ATC_RGB::Compress(CCodecBuffer& bufferIn, CCodecBuffer& bufferOut, Codec_Feedback_Proc pFeedbackProc, DWORD_PTR pUser1, DWORD_PTR pUser2) { assert(bufferIn.GetWidth() == bufferOut.GetWidth()); assert(bufferIn.GetHeight() == bufferOut.GetHeight()); if(bufferIn.GetWidth() != bufferOut.GetWidth() || bufferIn.GetHeight() != bufferOut.GetHeight()) return CE_Unknown; const CMP_DWORD dwBlocksX = ((bufferIn.GetWidth() + 3) >> 2); const CMP_DWORD dwBlocksY = ((bufferIn.GetHeight() + 3) >> 2); CMP_BYTE srcBlock[BLOCK_SIZE_4X4X4]; CMP_DWORD compressedBlock[2]; bufferIn.m_bSwizzle = false; // Processing RGBA_8888 for(CMP_DWORD j = 0; j < dwBlocksY; j++) { for(CMP_DWORD i = 0; i < dwBlocksX; i++) { bufferIn.ReadBlockRGBA(i*4, j*4, 4, 4, srcBlock); CompressRGBBlock(srcBlock, compressedBlock); bufferOut.WriteBlock(i*4, j*4, compressedBlock, 2); } if(pFeedbackProc) { float fProgress = 100.f * (j * dwBlocksX) / (dwBlocksX * dwBlocksY); if(pFeedbackProc(fProgress, pUser1, pUser2)) return CE_Aborted; } } return CE_OK; } CodecError CCodec_ATC_RGB::Decompress(CCodecBuffer& bufferIn, CCodecBuffer& bufferOut, Codec_Feedback_Proc pFeedbackProc, DWORD_PTR pUser1, DWORD_PTR pUser2) { assert(bufferIn.GetWidth() == bufferOut.GetWidth()); assert(bufferIn.GetHeight() == bufferOut.GetHeight()); if(bufferIn.GetWidth() != bufferOut.GetWidth() || bufferIn.GetHeight() != bufferOut.GetHeight()) return CE_Unknown; const CMP_DWORD dwBlocksX = ((bufferIn.GetWidth() + 3) >> 2); const CMP_DWORD dwBlocksY = ((bufferIn.GetHeight() + 3) >> 2); const CMP_DWORD dwBlocksXY = dwBlocksX*dwBlocksY; CMP_DWORD compressedBlock[2]; CMP_BYTE destBlock[BLOCK_SIZE_4X4X4]; memset(destBlock, 0xFF, BLOCK_SIZE_4X4X4); for(CMP_DWORD j = 0; j < dwBlocksY; j++) { for(CMP_DWORD i = 0; i < dwBlocksX; i++) { bufferIn.ReadBlock(i*4, j*4, compressedBlock, 2); DecompressRGBBlock(destBlock, compressedBlock); bufferOut.WriteBlockRGBA(i*4, j*4, 4, 4, destBlock); } if (pFeedbackProc) { float fProgress = 100.f * (j * dwBlocksX) / dwBlocksXY; if (pFeedbackProc(fProgress, pUser1, pUser2)) { return CE_Aborted; } } } return CE_OK; }