@echo off rem Copyright (c) Microsoft Corporation. All rights reserved. rem Licensed under the MIT License. setlocal set error=0 set FXCOPTS=/nologo /Ges /Zi /Zpc /Qstrip_reflect /Qstrip_debug set PCFXC="%WindowsSdkVerBinPath%x86\fxc.exe" if exist %PCFXC% goto continue set PCFXC="%WindowsSdkBinPath%%WindowsSDKVersion%\x86\fxc.exe" if exist %PCFXC% goto continue set PCFXC="%WindowsSdkDir%bin\%WindowsSDKVersion%\x86\fxc.exe" if exist %PCFXC% goto continue set PCFXC=fxc.exe :continue @if not exist compiled mkdir compiled call :compileshader bc7_encode_kernel TryMode456CS call :compileshader bc7_encode_kernel TryMode137CS call :compileshader bc7_encode_kernel TryMode02CS call :compileshader bc7_encode_kernel EncodeBlocks call :compileshader bc6_encode_kernel TryModeG10CS call :compileshader bc6_encode_kernel TryModeLE10CS call :compileshader bc6_encode_kernel EncodeBlocks echo. if %error% == 0 ( echo Shaders compiled ok ) else ( echo There were shader compilation errors! ) endlocal exit /b :CompileShader set fxc=%PCFXC% %1.hlsl %FXCOPTS% /Tcs_4_0 /E%2 /Fhcompiled\%1_%2.inc /Fdcompiled\%1_%2.pdb /Vn%1_%2 /D ASPM_GPU /D ASPM_HLSL echo. echo %fxc% %fxc% || set error=1 exit /b