//============================================================================== // Copyright (c) 2007-2020 Advanced Micro Devices, Inc. All rights reserved. // Copyright (c) 2004-2006 ATI Technologies Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files(the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and / or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions : // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // /// \file UseDefinitions.h Common Feature Enablement in Compressonator SDK // //============================================================================== // External Libs #ifndef USE_BOOST #define USE_BOOST // Enable using Boost code #endif #ifndef USE_ASSIMP // #define USE_ASSIMP #endif #ifndef USE_CONVECTION_KERNELS // #define USE_CONVECTION_KERNELS // Test External Lib : ConvectionKernels for quality& performance, to enable use q=0.1 in HPC #endif #ifndef USE_GPU_PIPELINE_VULKAN //#define USE_GPU_PIPELINE_VULKAN // Enable to use CMP_Core codecs on a Vulkan Pipeline #endif #ifndef USE_CPU_PERFORMANCE_COUNTERS //#define USE_CPU_PERFORMANCE_COUNTERS // Enable to use performance monitoring with CPU high precision counters in place of GPU query performance counters #endif //#define TEST_CMP_CORE_DECODER // Test CMP_Core Decoders using Compressonator SDK Decoders, #define USE_QTWEBKIT // Enable Qt Webengine interfaces for GUI welcome page //#define BC7_DEBUG_TO_RESULTS_TXT // Send debug info to a results text file //#define DXT5_COMPDEBUGGER // Remote connect data to Comp Debugger views //#define BC6H_COMPDEBUGGER // Remote connect data to Comp Debugger views //#define BC7_COMPDEBUGGER // Remote connect data to Comp Debugger views //#define BC6H_NO_OPTIMIZE_ENDPOINTS // Turn off BC6H optimization of endpoints - useful for debugging quantization and mode checking //#define BC6H_DEBUG_TO_RESULTS_TXT // Generates a Results.txt file on exe working directory; MultiThreading is turned off for debuging to text file //#define BC6H_DECODE_DEBUG // Enables debug info on decoder //#define GT_COMPDEBUGGER // Remote connect data to Comp Debugger views #ifndef ENABLE_MAKE_COMPATIBLE_API #define ENABLE_MAKE_COMPATIBLE_API // Byte<->Float to make all source and dest compatible #endif // V2.4 / V2.5 features and changes #define USE_OLD_SWIZZLE // Remove swizzle flag and abide by CMP_Formats // Model changes #define USE_MESH_CLI // CLI Process Mesh (only support glTF and OBJ files) #ifndef CMAKE_DRACO_NOT_FOUND #define USE_MESH_DRACO_EXTENSION // Mesh Compression with Draco support in glTF and OBJ files only #endif // todo: multiple mesh decompression is still under development. Enable define below will generate corrupted view. // #define USE_MULTIPLE_MESH_DECODE // Enable multiple meshes and multiple primitives draco decompression // Codec options #define USE_ETCPACK // Use ETCPack for ETC2 else use CModel code! // todo: recommended to use default setting for now as the settings for different draco level may produce corrupted textures. // #define USE_MESH_DRACO_SETTING // Expose draco settings for draco mesh compression, // if disabled default setting will be used for mesh compression // #define USE_GLTF2_MIPSET // Enable Image Transcode & Compression support for GLTF files using TextureIO // #define USE_FILEIO // Used for debugging code // New features under devlopement // #define USE_GTC // LDR Gradient Texture Compressor patent pending // #define USE_BASIS // Future release:: Universal format for transcoding codecs // #define USE_CMP_TRANSCODE // Future release:: Transcode BASIS/GTC to other compressed formats // To Be enabled in future releases // #define ARGB_32_SUPPORT // Enables 32bit Float channel formats // #define SUPPORT_ETC_ALPHA // for ATC_RGB output enable A // #define SHOW_PROCESS_MEMORY // display available CPU process memory // #define USE_BCN_IMAGE_DEBUG // Enables Combobox in Image View for low level BCn based block compression in debug mode // #define USE_CRN // Enabled .crn file output using CRUNCH encoder // #define USE_3DCONVERT // Enable 3D model conversion (glTF<->obj) icon // #define ENABLE_USER_ETC2S_FORMATS // Enable users to set these formats in CLI and GUI applications