#ifndef _USERINTERFACE_H #define _USERINTERFACE_H class UserInterface { public: float xRotation, yRotation, zRotation; float xTrans, yTrans, zTrans; bool spin = false; bool fill = true; bool m_showimgui = true; bool m_playanimation = false; // Model Info: Values are set during Rendering unsigned int m_TotalNumIndices = 0; UserInterface(); ~UserInterface(); }; #endif