// The MIT License (MIT) // // Copyright(c) 2018 Microsoft Corp // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files(the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, // merge, publish, distribute, sublicense, and / or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to the following // conditions : // // The above copyright notice and this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF // CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE // OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // Modifications Copyright (C) 2018 Advanced Micro Devices, Inc. // // Copyright(c) 2017 Advanced Micro Devices, Inc.All rights reserved. // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files(the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and / or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions : // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once // // This file holds all the structures/classes used to load a glTF model // #include "gltffeatures.h" #include #include #include #define GLM_ENABLE_EXPERIMENTAL #include struct tfNode { std::vector m_children; int meshIndex = -1; glm::mat4x4 m_rotation; glm::vec4 m_translation; glm::vec4 m_scale; glm::mat4x4 GetWorldMat() { const glm::mat4 scale = glm::scale(glm::mat4(1.0f), glm::vec3(m_scale)); const glm::mat4 translation = glm::translate(glm::mat4(1.0f), glm::vec3(m_translation)); const glm::mat4 worldMat = scale * m_rotation * translation; return worldMat; } }; struct tfScene { std::vector m_nodes; }; class tfAccessor { public: void *m_data = NULL; int m_count = 0; int m_stride; int m_dimension; int m_type; glm::vec4 m_min; glm::vec4 m_max; void *Get(int i) { if (i >= m_count) i = m_count - 1; return (char*)m_data + m_stride*i; } int FindClosestFloatIndex(float val) { int ini = 0; int fin = m_count - 1; while (ini <= fin) { int mid = (ini + fin) / 2; float v = *(float*)Get(mid); if (v <= val) ini = mid + 1; else fin = mid - 1; } { if (*(float*)Get(fin) > val) { // Error !! } if (fin < m_count) { if (*(float*)Get(fin + 1) < val) { // Error !! } } } return fin; } }; class tfSampler { public: tfAccessor m_time; tfAccessor m_value; void SampleLinear(float time, float *frac, float **pCurr, float **pNext) { int curr_index = m_time.FindClosestFloatIndex(time); int next_index = (std::min)(curr_index + 1, m_time.m_count - 1); float curr_time = *(float*)m_time.Get(curr_index); float next_time = *(float*)m_time.Get(next_index); *frac = (time - curr_time) / (next_time - curr_time); *pCurr = (float*)m_value.Get(curr_index); *pNext = (float*)m_value.Get(next_index); } }; class tfChannel { public: ~tfChannel() { delete m_pTranslation; delete m_pRotation; delete m_pScale; } tfSampler *m_pTranslation; tfSampler *m_pRotation; tfSampler *m_pScale; }; struct tfAnimation { float m_duration; std::map m_channels; };