#pragma once #include"ILImage.h" #include"pixel_format.h" #include #include using namespace hgl; bool ToILType(ILuint &type,const uint8 bits,const ColorDataType cdt); class TextureFileCreater { protected: const PixelFormat *fmt; ILImage *image; uint pixel_bytes; //单像素字节数 uint pixel_total; //象素总量=width*height uint total_bytes; //总字节数 protected: OSString filename; io::FileOutputStream fos; io::DataOutputStream *dos; bool Write(void *); public: TextureFileCreater(const PixelFormat *pf,ILImage *); virtual ~TextureFileCreater(); virtual bool WriteFileHeader(const OSString &); virtual bool Write()=0; virtual void Close(); virtual void Delete(); };//class TextureFileCreater