TexConv/CMP_Core/shaders/BC7_Encode_kernel.hlsl

167 lines
5.8 KiB
HLSL

// 607dfc9f-----------------------------------------------------------------------------
//==============================================================================
// Copyright (c) 2020 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//===============================================================================
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//-------------------------------------------------------------------------------
#ifndef ASPM_GPU
#define ASPM_GPU // This is required
#endif
#ifndef ASPM_HLSL
#define ASPM_HLSL // This is required
#endif
//#define USE_CMP // Use New Dev Compressonator Codec for v4.2
#define USE_CMPMSC // Use New Dev Compressonator Codec for v4.2
//#define USE_MSC // Microsoft DirectXTex HLSL all modes
//#define USE_ENCODEBLOCKS_ONLY
//#define USE_INT // Compiles on CPU. Compiles on HLSL in 38 seconds with reg and loop warnings : Images are good
//#define USE_RGBCX_RDO // Compiles on CPU Images are good. Does not compile on HLSL
//#define USE_VOLT // Compiles on CPU + HLSL but image is curupt
//#define USE_ICBC // Compiles on CPU Does not compile on HLSL
//#define USE_ARRIS // Arris port over of rgbcx_rdo code for GPU
#define CHAR_LENGTH 8
#define NCHANNELS 4
#define BC7_UNORM 98
#define MAX_UINT 0xFFFFFFFF
#define MIN_UINT 0
#define BLOCK_SIZE_Y 4
#define BLOCK_SIZE_X 4
#define BLOCK_SIZE (BLOCK_SIZE_Y * BLOCK_SIZE_X)
#define THREAD_GROUP_SIZE 64
// Source Texture to process
Texture2D g_Input : register(t0);
struct BufferShared
{
uint4 pixel;
uint error;
uint mode;
uint partition;
uint index_selector;
uint rotation;
uint pbit;
uint4 endPoint_low;
uint4 endPoint_high;
uint4 endPoint_low_quantized;
uint4 endPoint_high_quantized;
uint colorindex;
uint alphaindex;
};
groupshared BufferShared shared_temp[THREAD_GROUP_SIZE];
cbuffer cbCS : register(b0)
{
uint g_tex_width;
uint g_num_block_x;
uint g_format;
uint g_mode_id;
uint g_start_block_id;
uint g_num_total_blocks;
float g_alpha_weight;
float g_quality;
};
struct SharedIOData
{
uint error;
uint mode;
uint index_selector;
uint rotation;
uint partition;
uint4 data2;
};
StructuredBuffer<SharedIOData> g_InBuff : register(t1);
RWStructuredBuffer<SharedIOData> g_OutBuff1 : register(u0); // Used by TryMode...
RWStructuredBuffer<uint4> g_OutBuff : register(u0); // Used by EncodeBlocks & TryMode...
#include "bc7_common_encoder.h"
#ifdef USE_ENCODEBLOCKS_ONLY
[numthreads(THREAD_GROUP_SIZE, 1, 1)] void TryMode456CS(uint GI : SV_GroupIndex, uint3 groupID : SV_GroupID)
{
// Do nothing
}
[numthreads( THREAD_GROUP_SIZE, 1, 1 )]
void TryMode137CS(uint GI : SV_GroupIndex, uint3 groupID : SV_GroupID)
{
// Do nothing
}
[numthreads( THREAD_GROUP_SIZE, 1, 1 )]
void TryMode02CS(uint GI : SV_GroupIndex, uint3 groupID : SV_GroupID)
{
// Do nothing
}
[numthreads(THREAD_GROUP_SIZE, 1, 1)]
void EncodeBlocks(uint GI: SV_GroupIndex, uint3 groupID: SV_GroupID)
{
// we process 4 BC blocks per thread group
uint blockInGroup = GI / MAX_USED_THREAD; // what BC block this thread is on within this thread group
uint blockID = g_start_block_id + groupID.x * BLOCK_IN_GROUP + blockInGroup; // what global BC block this thread is on
uint pixelBase = blockInGroup * MAX_USED_THREAD; // the first id of the pixel in this BC block in this thread group
uint pixelInBlock = GI - pixelBase; // id of the pixel in this BC block
uint block_y = blockID / g_num_block_x;
uint block_x = blockID - block_y * g_num_block_x;
uint base_x = block_x * BLOCK_SIZE_X;
uint base_y = block_y * BLOCK_SIZE_Y;
// Load up the pixels
if (pixelInBlock < 16)
{
// load pixels (0..1)
shared_temp[GI].pixel = g_Input.Load(uint3(base_x + pixelInBlock % 4, base_y + pixelInBlock / 4, 0));
}
GroupMemoryBarrierWithGroupSync();
// Process and save s
if (pixelInBlock == 0)
{
float4 image_src[16];
for (int i = 0; i < 16; i++)
{
image_src[i].x = shared_temp[pixelBase + i].pixel.x * 255;
image_src[i].y = shared_temp[pixelBase + i].pixel.y * 255;
image_src[i].z = shared_temp[pixelBase + i].pixel.z * 255;
image_src[i].w = shared_temp[pixelBase + i].pixel.w * 255;
}
g_OutBuff[blockID] = CompressBlockBC7_UNORM(image_src, g_quality);
}
}
#endif