TexConv/CMP_Core/shaders/brlg_encode_kernel.cpp

81 lines
2.8 KiB
C++

//=====================================================================
// Copyright (c) 2019-2022 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//=====================================================================
#include "brlg_encode_kernel.h"
#pragma warning(disable:4505) // disable warnings on unreferenced local function has been removed
#ifndef ASPM_GPU // CPU based
//================= Decompression ==========================
void BRLG_DecompressBlock(
CMP_GLOBAL CGU_UINT8 out[MAX_SUBSET_SIZE][MAX_DIMENSION_BIG],
CGU_UINT8 in[COMPRESSED_BLOCK_SIZE]
)
{
// Code todo Decompression
}
#endif
//============================== API =====================================
void CompressBlockBRLG_Internal(
CMP_Vec4uc srcBlockTemp[MAX_SUBSET_SIZE],
CMP_GLOBAL CGU_UINT8 *block_out,
CMP_GLOBAL CMP_BRLGEncode *BRLGEncode )
{
}
CMP_STATIC CMP_KERNEL void CMP_GPUEncoder(
CMP_GLOBAL const CMP_Vec4uc ImageSourceRGBA[],
CMP_GLOBAL CGV_UINT8 ImageDestination[],
CMP_GLOBAL Source_Info SourceInfo[],
CMP_GLOBAL CMP_BRLGEncode BRLGEncode[]
)
{
}
// Use CPU to process data
#ifndef ASPM_GPU
void CMP_CDECL CompressBlockBRLG(unsigned char srcBlock[64], unsigned char cmpBlock[16], CMP_GLOBAL CMP_BRLGEncode* BRLGEncode = NULL)
{
if (BRLGEncode == NULL)
{
// set for q = 1.0
CMP_BRLGEncode BRLGEncodeDefault;
BRLGEncode = &BRLGEncodeDefault;
SetDefaultBRLGOptions(BRLGEncode);
}
CompressBlockBRLG_Internal((CMP_Vec4uc*)srcBlock, (CGU_UINT8*)cmpBlock, BRLGEncode);
}
void CMP_CDECL DecompressBRLG(unsigned char cmpBlock[16], unsigned char srcBlock[64])
{
BRLG_DecompressBlock((CGU_UINT8(*)[4])srcBlock, (CGU_UINT8*)cmpBlock);
}
#endif