22 lines
513 B
C++

#ifndef _USERINTERFACE_H
#define _USERINTERFACE_H
class UserInterface {
public:
float xRotation, yRotation, zRotation;
float xTrans, yTrans, zTrans;
bool spin = false;
bool fill = true;
bool m_showimgui = true;
bool m_playanimation = false;
// Model Info: Values are set during Rendering
unsigned int m_TotalNumIndices = 0;
UserInterface();
~UserInterface();
};
#endif