80 lines
2.5 KiB
HLSL
80 lines
2.5 KiB
HLSL
// LICENSE
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// =======
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// Copyright (c) 2019-2021 Advanced Micro Devices, Inc. All rights reserved.
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// -------
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy,
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// modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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// -------
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// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
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// Software.
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// -------
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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cbuffer cb : register(b0)
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{
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uint4 const0;
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uint4 const1;
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};
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Texture2D InputTexture;
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RWTexture2D<float4> OutputTexture;
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#define A_GPU 1
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#define A_HLSL 1
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#define USE_CMP_FIDELITY_FX_H
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#include "common_def.h"
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AF3 CasLoad(ASU2 p)
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{
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return InputTexture.Load(int3(p, 0)).rgb;
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}
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void CasInput(inout AF1 r,inout AF1 g,inout AF1 b)
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{
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if(!LINEAR)
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{
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r = AFromSrgbF1(r);
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g = AFromSrgbF1(g);
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b = AFromSrgbF1(b);
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}
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}
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#include "ffx_cas.h"
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void StoreOutput(ASU2 p, AF3 value)
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{
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if(!LINEAR)
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{
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value = AF3(AToSrgbF1(value.r), AToSrgbF1(value.g), AToSrgbF1(value.b));
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}
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OutputTexture[p] = AF4(value.r, value.g, value.b, 1);
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}
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[numthreads(64, 1, 1)]
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void mainCS(uint3 LocalThreadId : SV_GroupThreadID, uint3 WorkGroupId : SV_GroupID)
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{
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// Do remapping of local xy in workgroup for a more PS-like swizzle pattern.
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AU2 gxy = ARmp8x8(LocalThreadId.x) + AU2(WorkGroupId.x << 4u, WorkGroupId.y << 4u);
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// Filter.
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AF3 c;
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CasFilter(c.r, c.g, c.b, gxy, const0, const1, NO_SCALING);
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StoreOutput(ASU2(gxy), c);
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gxy.x += 8u;
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CasFilter(c.r, c.g, c.b, gxy, const0, const1, NO_SCALING);
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StoreOutput(ASU2(gxy), c);
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gxy.y += 8u;
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CasFilter(c.r, c.g, c.b, gxy, const0, const1, NO_SCALING);
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StoreOutput(ASU2(gxy), c);
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gxy.x -= 8u;
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CasFilter(c.r, c.g, c.b, gxy, const0, const1, NO_SCALING);
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StoreOutput(ASU2(gxy), c);
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}
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