55 lines
983 B
C++
55 lines
983 B
C++
#pragma once
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#include"ILImage.h"
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#include"pixel_format.h"
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#include<hgl/io/FileOutputStream.h>
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#include<hgl/io/DataOutputStream.h>
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using namespace hgl;
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bool ToILType(ILuint &type,const uint8 bits,const ColorDataType cdt);
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enum class TextureFileType
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{
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Tex1D=0,
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Tex2D,
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Tex3D,
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TexCubemap,
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Tex1DArray,
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Tex2DArray,
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TexCubemapArray,
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ENUM_CLASS_RANGE(Tex1D,TexCubemapArray)
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};//
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class TextureFileCreater
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{
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protected:
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const PixelFormat *pixel_format;
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ILImage *image;
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protected:
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OSString filename;
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io::FileOutputStream fos;
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io::DataOutputStream *dos;
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uint32 Write(void *,const uint);
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public:
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TextureFileCreater(const PixelFormat *pf,ILImage *);
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virtual ~TextureFileCreater();
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virtual bool WriteFileHeader(const OSString &,const TextureFileType &,const uint);
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virtual bool InitFormat()=0;
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virtual uint32 Write()=0;
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virtual void Close();
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virtual void Delete();
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};//class TextureFileCreater
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