60 lines
2.2 KiB
C
60 lines
2.2 KiB
C
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright (c) 2019, Intel Corporation
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
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// documentation files (the "Software"), to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all copies or substantial portions of
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// the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef _CMP_HPC_H
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#define _CMP_HPC_H
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#include <stdint.h>
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#ifdef _WIN32
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#include <tchar.h>
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#endif
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#include "Common_Def.h"
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struct bc7_enc_settings
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{
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bool mode_selection[4];
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CGV_INT refineIterations[8];
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bool skip_mode2;
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CGV_INT fastSkipTreshold_mode1;
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CGV_INT fastSkipTreshold_mode3;
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CGV_INT fastSkipTreshold_mode7;
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CGV_INT mode45_channel0;
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CGV_INT refineIterations_channel;
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CGV_INT channels;
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};
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typedef void (CompressionFunc)(const texture_surface* input, uint8_t * output);
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extern CompressionFunc* gCompressionFunc;
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extern double gCompTime;
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extern double gCompRate;
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extern int gTexWidth;
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extern int gTexHeight;
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extern double gError;
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extern double gError2;
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void InitWin32Threads(int numThreads);
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void DestroyThreads();
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void CompressSTMT(const texture_surface* input, unsigned char* output, int threads);
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extern void CompressTexture(const texture_surface* input, unsigned char* output);
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#endif
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