TexConv/TextureFileCreater.h

54 lines
1.5 KiB
C++

#pragma once
#include"ILImage.h"
#include"pixel_format.h"
#include<vulkan/vulkan.h>
#include<hgl/io/FileOutputStream.h>
#include<hgl/io/DataOutputStream.h>
using namespace hgl;
bool ToILType(ILuint &type,const uint8 bits,const hgl::graph::VulkanNumberType cdt);
class TextureFileCreater
{
protected:
ILImage *image;
const PixelFormat *pixel_format;
protected:
OSString filename;
io::FileOutputStream fos;
io::DataOutputStream *dos;
uint32 Write(void *,const uint);
public:
TextureFileCreater(const PixelFormat *pf);
virtual ~TextureFileCreater();
virtual bool CreateTexFile(const OSString &, const VkImageViewType &);
virtual bool WriteSize1D(const uint32 length);
virtual bool WriteSize2D(const uint32 width,const uint32 height);
virtual bool WriteSize3D(const uint32 width,const uint32 height,const uint32 depth);
bool WriteSizeCube(const uint32 width,const uint32 height){return WriteSize2D(width,height);}
virtual bool WriteSize1DArray(const uint32 length,const uint32 layers);
virtual bool WriteSize2DArray(const uint32 width,const uint32 height,const uint32 layers);
bool WriteSizeCubeArray(const uint32 width,const uint32 height,const uint32 layers){return WriteSize2DArray(width,height,layers);}
virtual bool WritePixelFormat(const uint miplevel);
virtual bool InitFormat(ILImage *)=0;
virtual uint32 Write()=0;
virtual void Close();
virtual void Delete();
};//class TextureFileCreater
TextureFileCreater *CreateTFC(const PixelFormat *,const int channels);