343 lines
9.2 KiB
C++
343 lines
9.2 KiB
C++
#ifndef HGL_GRAPH_BITMAP2D_INCLUDE
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#define HGL_GRAPH_BITMAP2D_INCLUDE
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#include<hgl/type/DataType.h>
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#include"pixel_format.h"
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namespace hgl
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{
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namespace graph
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{
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class Bitmap
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{
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protected:
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uint32 width,height;
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uint32 channel;
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uint32 bit;
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uint8 component[4]; //成份排列顺序
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uint32 total_pixels;
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uint32 line_bytes;
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uint32 total_bytes;
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uint8 *data;
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public:
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const uint32 GetWidth()const{return width;}
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const uint32 GetHeight()const{return height;}
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const uint32 GetCahnnel()const{return channel;}
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const uint32 GetBit()const{return bit;}
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const uint32 GetTotalPixels()const{return total_pixels;}
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const uint32 GetTotalBytes()const{return total_bytes;}
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void *GetData(){return data;}
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public:
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Bitmap()
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{
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hgl_zero(*this);
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}
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Bitmap(const uint32 w,const uint32 h,const uint32 c,const uint32 b)
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{
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width=w;
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height=h;
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channel=c;
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bit=b;
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total_pixels=width*height;
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line_bytes=(width*channel*bit)>>3;
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total_bytes=line_bytes*height;
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data=new uint8[total_bytes];
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}
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virtual ~Bitmap()
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{
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SAFE_CLEAR_ARRAY(data);
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}
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void SetComponentOrder(int n,const uint8 *c)
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{
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if(n<0||n>4)return;
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if(!c)return;
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memcpy(component,c,n);
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}
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void Flip()
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{
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uint8 *tmp=new uint8[line_bytes];
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uint8 *tp=tmp;
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uint8 *bp=tmp+line_bytes*(height-1);
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while(tp<bp)
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{
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memcpy(tmp,tp,line_bytes);
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memcpy(tp,bp,line_bytes);
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memcpy(bp,tmp,line_bytes);
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tp+=line_bytes;
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bp-=line_bytes;
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}
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delete[] tmp;
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}
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};//class Bitmap2D
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template<typename T>
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class BitmapUInteger:public Bitmap
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{
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public:
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using Bitmap::Bitmap;
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virtual ~BitmapUInteger()=default;
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BitmapUInteger<T> *Half()
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{
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}
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};
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template<typename T>
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class BitmapR:public Bitmap
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{
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T *pixels;
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public:
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BitmapR():Bitmap()
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{
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pixels=nullptr;
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}
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BitmapR(const uint32 w,const uint32 h,const uint32 b):Bitmap(w,h,1,b)
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{
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pixels=data;
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}
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virtual ~BitmapR()=default;
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};//class BitmapR:public Bitmap
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template<typename T>
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class BitmapRG:public Bitmap
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{
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T *pixels;
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public:
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BitmapRG():Bitmap()
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{
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pixels=nullptr;
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}
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BitmapRG(const uint32 w,const uint32 h,const uint32 b):Bitmap(w,h,2,b)
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{
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pixels=data;
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}
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virtual ~BitmapRG()=default;
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};//class BitmapRG:public Bitmap
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enum class RGBOrder
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{
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RGB=0,
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BGR=1,
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};//
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template<typename T>
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class BitmapRGB:public Bitmap
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{
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T *pixels;
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RGBOrder component_order;
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public:
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BitmapRGB():Bitmap()
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{
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pixels=nullptr;
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}
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BitmapRGB(const uint32 w,const uint32 h,const uint32 b):Bitmap(w,h,3,b)
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{
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pixels=data;
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}
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virtual ~BitmapRGB()=default;
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bool SetComponentOrder(RGBOrder order)
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{
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if(order==RGBOrder::RGB)Bitmap::SetComponent(3,"RGB");else
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if(order==RGBOrder::BGR)Bitmap::SetComponent(3,"BGR");else
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return(false);
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component_order=order;
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return(true);
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}
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void ChangeComponentOrder(RGBOrder order)
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{
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if(component_order==order)return;
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T *p=pixels;
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T temp;
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for(uint32 i=0;i<total_pixels;i++)
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{
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temp=p[0];
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p[0]=p[2];
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p[2]=temp;
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p+=3;
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}
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SetComponentOrder(order);
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}
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void FlipG(); //Nomral中经常需要翻转Y值
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};//class BitmapRGB:public Bitmap
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template<> void BitmapRGB<uint8>::FlipG()
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{
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uint8 *p=pixels+1;
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for(uint i=0;i<total_pixels;i++)
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{
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*p=0xFF-(*p);
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p+=3;
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}
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}
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template<> void BitmapRGB<uint16>::FlipG()
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{
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uint16 *p=pixels+1;
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for(uint i=0;i<total_pixels;i++)
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{
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*p=0xFFFF-(*p);
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p+=3;
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}
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}
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template<> void BitmapRGB<uint32>::FlipG()
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{
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uint32 *p=pixels+1;
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for(uint i=0;i<total_pixels;i++)
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{
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*p=0xFFFFFFFF-(*p);
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p+=3;
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}
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}
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template<> void BitmapRGB<float>::FlipG()
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{
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float *p=pixels+1;
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for(uint i=0;i<total_pixels;i++)
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{
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*p=-(*p);
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p+=3;
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}
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}
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template<> void BitmapRGB<double>::FlipG()
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{
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double *p=pixels+1;
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for(uint i=0;i<total_pixels;i++)
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{
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*p=-(*p);
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p+=3;
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}
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}
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enum class RGBAOrder
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{
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RGBA=0,
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BGRA=1,
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ARGB=2,
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ABGR=3
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};
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template<typename T>
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class BitmapRGBA:public Bitmap
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{
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T *pixels;
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RGBAOrder component_order;
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public:
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BitmapRGBA():Bitmap()
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{
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pixels=nullptr;
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}
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BitmapRGBA(const uint32 w,const uint32 h,const uint32 b):Bitmap(w,h,4,b)
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{
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pixels=data;
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}
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virtual ~BitmapRGBA()=default;
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bool SetComponentOrder(RGBAOrder order)
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{
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if(order==RGBAOrder::RGBA)Bitmap::SetComponent(4,"RGBA",b);else
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if(order==RGBAOrder::BGRA)Bitmap::SetComponent(4,"BGRA",b);else
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if(order==RGBAOrder::ARGB)Bitmap::SetComponent(4,"ARGB",b);else
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if(order==RGBAOrder::ABGR)Bitmap::SetComponent(4,"ABGR",b);else
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return(false);
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component_order=order;
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return(true);
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}
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void ChangeComponentOrder(RGBAOrder order)
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{
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if(component_order==order)return;
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T *p=pixels;
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T temp;
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if((component_order==RGBAOrder::RGBA&&order==RGBAOrder::BGRA)
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||(component_order==BGRAOrder::BGRA&&order==RGBAOrder::RGBA)){for(uint32 i=0;i<total_pixels;i++){temp=p[0];p[0]=p[2];p[2]=temp;p+=4;}}else
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if((component_order==RGBAOrder::RGBA&&order==RGBAOrder::ARGB)
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||(component_order==BGRAOrder::BGRA&&order==RGBAOrder::ABGR)){for(uint32 i=0;i<total_pixels;i++){temp=p[3];p[3]=p[2];p[2]=p[1];p[1]=p[0];p[0]=temp;p+=4;}}else
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if((component_order==RGBAOrder::RGBA&&order==RGBAOrder::ABGR)
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||(component_order==BGRAOrder::BGRA&&order==RGBAOrder::ARGB)){for(uint32 i=0;i<total_pixels;i++){temp=p[3];p[3]=p[0];p[2]=p[1];p[1]=p[2];p[0]=temp;p+=4;}}else
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if((component_order==RGBAOrder::ARGB&&order==RGBAOrder::RGBA)
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||(component_order==RGBAOrder::ABGR&&order==RGBAOrder::BGRA)){for(uint32 i=0;i<total_pixels;i++){temp=p[0];p[0]=p[1];p[1]=p[2];p[2]=p[3];p[3]=temp;p+=4;}}else
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if((component_order==RGBAOrder::ARGB&&order==RGBAOrder::BGRA)
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||(component_order==RGBAOrder::ABGR&&order==RGBAOrder::RGBA)){for(uint32 i=0;i<total_pixels;i++){temp=p[0];p[0]=p[3];p[1]=p[2];p[2]=p[1];p[3]=temp;p+=4;}}else
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if((component_order==RGBAOrder::ARGB&&order==RGBAOrder::ABGR)
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||(component_order==RGBAOrder::ABGR&&order==RGBAOrder::ARGB)){for(uint32 i=0;i<total_pixels;i++){temp=p[1];p[1]=p[3];p[3]=temp;p+=4;}}else
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SetComponentOrder(order);
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}
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};//class BitmapRGBA:public Bitmap
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#define DEF_BITMAP(n,t) \
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using Bitmap##n##b =Bitmap##t<int8>; \
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using Bitmap##n##ub =Bitmap##t<uint8>; \
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using Bitmap##n##s =Bitmap##t<int16>; \
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using Bitmap##n##us =Bitmap##t<uint16>; \
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using Bitmap##n##i =Bitmap##t<int32>; \
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using Bitmap##n##u =Bitmap##t<uint32>; \
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using Bitmap##n##f =Bitmap##t<float>; \
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using Bitmap##n##d =Bitmap##t<double>;
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DEF_BITMAP(1,R)
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DEF_BITMAP(2,RG)
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DEF_BITMAP(3,RGB)
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DEF_BITMAP(4,RGBA)
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#undef DEF_BITMAP
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_BITMAP2D_INCLUDE
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