TexConv/TextureFileCreater.h

67 lines
1.6 KiB
C++

#pragma once
#include"ILImage.h"
#include"pixel_format.h"
#include<hgl/io/FileOutputStream.h>
#include<hgl/io/DataOutputStream.h>
using namespace hgl;
bool ToILType(ILuint &type,const uint8 bits,const ColorDataType cdt);
enum class TextureFileType
{
Tex1D=0,
Tex2D,
Tex3D,
TexCubemap,
Tex1DArray,
Tex2DArray,
TexCubemapArray,
ENUM_CLASS_RANGE(Tex1D,TexCubemapArray)
};//
class TextureFileCreater
{
protected:
const PixelFormat *pixel_format;
ILImage *image;
protected:
OSString filename;
io::FileOutputStream fos;
io::DataOutputStream *dos;
uint32 Write(void *,const uint);
public:
TextureFileCreater(const PixelFormat *pf,ILImage *);
virtual ~TextureFileCreater();
virtual bool WriteFileHeader(const OSString &,const TextureFileType &,const uint);
virtual bool InitFormat()=0;
virtual uint32 Write()=0;
virtual void Close();
virtual void Delete();
};//class TextureFileCreater
TextureFileCreater *CreateTextureFileCreaterR(const PixelFormat *,ILImage *);
TextureFileCreater *CreateTextureFileCreaterRG(const PixelFormat *,ILImage *);
TextureFileCreater *CreateTextureFileCreaterRGB(const PixelFormat *,ILImage *);
TextureFileCreater *CreateTextureFileCreaterRGBA(const PixelFormat *,ILImage *);
TextureFileCreater *CreateTextureFileCreaterCompress(const PixelFormat *,ILImage *);
using CTFC_FUNC=TextureFileCreater *(*)(const PixelFormat *,ILImage *);
static CTFC_FUNC CreateTFC[4]={CreateTextureFileCreaterR,CreateTextureFileCreaterRG,CreateTextureFileCreaterRGB,CreateTextureFileCreaterRGBA};