ULRE/doc/InlineMaterial.md

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# 程序内嵌材质/Shader
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# Material/Shader embedded in program code
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问题(Question):
```
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即然可以从文件中加载材质了,那为什么还需要有程序代码中内嵌的材质/Shader呢
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I can load a material from a file. Why do we need a few materials/shaders embedded in the code?
```
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这个问题很好,答案也很简单:
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Good question, the answer is straightforward:
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```
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我们需要在资产损坏或丢失的情况下,依然可以渲染一些内容, 比如: 一个报错对话框。
We need to be able to render some content, such as an error dialog box, even if the asset is damaged or lost.
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```