2023-03-22 02:41:19 +08:00
|
|
|
|
#pragma once
|
2023-03-21 21:01:16 +08:00
|
|
|
|
|
|
|
|
|
#define STD_MTL_NAMESPACE_BEGIN namespace hgl{namespace graph{namespace mtl{
|
|
|
|
|
#define STD_MTL_NAMESPACE_END }}}
|
|
|
|
|
|
2023-04-20 21:49:48 +08:00
|
|
|
|
#define STD_MTL_NAMESPACE_USING using namespace hgl::graph::mtl;
|
|
|
|
|
|
|
|
|
|
#include<hgl/graph/mtl/ShaderBuffer.h>
|
|
|
|
|
|
|
|
|
|
STD_MTL_NAMESPACE_BEGIN
|
2023-03-22 02:41:19 +08:00
|
|
|
|
|
|
|
|
|
enum class CoordinateSystem2D
|
|
|
|
|
{
|
|
|
|
|
NDC,
|
|
|
|
|
ZeroToOne, //左上角为0,0;右下角为1,1
|
|
|
|
|
Ortho //左上角为0,0;右下角为(width-1),(height-1)
|
|
|
|
|
};
|
|
|
|
|
|
2023-04-20 21:49:48 +08:00
|
|
|
|
constexpr const ShaderBufferSource SBS_ViewportInfo=
|
2023-03-22 02:41:19 +08:00
|
|
|
|
{
|
2023-04-20 21:49:48 +08:00
|
|
|
|
"ViewportInfo",
|
|
|
|
|
"viewport",
|
|
|
|
|
|
|
|
|
|
R"(
|
2023-03-22 15:58:59 +08:00
|
|
|
|
mat4 ortho_matrix;
|
|
|
|
|
|
|
|
|
|
vec2 canvas_resolution;
|
|
|
|
|
vec2 viewport_resolution;
|
|
|
|
|
vec2 inv_viewport_resolution;
|
|
|
|
|
)"
|
2023-04-20 21:49:48 +08:00
|
|
|
|
};
|
2023-03-22 15:58:59 +08:00
|
|
|
|
|
2023-04-20 21:49:48 +08:00
|
|
|
|
constexpr const ShaderBufferSource SBS_CameraInfo=
|
|
|
|
|
{
|
|
|
|
|
"CameraInfo",
|
|
|
|
|
"camera",
|
2023-03-22 15:58:59 +08:00
|
|
|
|
|
2023-04-20 21:49:48 +08:00
|
|
|
|
R"(
|
2023-03-22 15:58:59 +08:00
|
|
|
|
mat4 projection;
|
|
|
|
|
mat4 inverse_projection;
|
|
|
|
|
|
|
|
|
|
mat4 view;
|
|
|
|
|
mat4 inverse_view;
|
|
|
|
|
|
|
|
|
|
mat4 vp;
|
|
|
|
|
mat4 inverse_vp;
|
|
|
|
|
|
|
|
|
|
mat4 sky;
|
|
|
|
|
|
|
|
|
|
vec3 pos; //eye
|
|
|
|
|
vec3 view_line; //pos-target
|
|
|
|
|
vec3 world_up;
|
|
|
|
|
|
|
|
|
|
float znear,zfar;)"
|
2023-04-20 21:49:48 +08:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
STD_MTL_NAMESPACE_END
|