2022-06-24 17:51:39 +08:00
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#ifndef HGL_GRAPH_FONT_PRIMITIVE_INCLUDE
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#define HGL_GRAPH_FONT_PRIMITIVE_INCLUDE
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#include<hgl/graph/VKPrimitive.h>
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namespace hgl
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{
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namespace graph
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{
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/**
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* 文本图元
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*/
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class TextPrimitive:public Primitive
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{
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2025-05-17 20:26:36 +08:00
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VulkanDevice * device;
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2022-06-24 17:51:39 +08:00
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Material * mtl;
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uint max_count; ///<缓冲区最大容量
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2024-04-24 01:38:55 +08:00
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VAB * vab_position;
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VAB * vab_tex_coord;
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2022-06-24 17:51:39 +08:00
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protected:
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friend class TextLayout;
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friend class TextRender;
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2024-11-21 01:30:42 +08:00
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SortedSet<u32char> chars_sets;
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2022-06-24 17:51:39 +08:00
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2024-11-21 01:30:42 +08:00
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const SortedSet<u32char> &GetCharsSets()const{return chars_sets;}
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void SetCharsSets(const SortedSet<u32char> &sl){chars_sets=sl;}
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2022-06-24 17:51:39 +08:00
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void ClearCharsSets(){chars_sets.Clear();}
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private:
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virtual ~TextPrimitive();
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public:
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2025-05-17 20:26:36 +08:00
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TextPrimitive(VulkanDevice *,Material *,uint mc=1024);
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2022-06-24 17:51:39 +08:00
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public:
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void SetCharCount (const uint);
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bool WriteVertex (const int16 *fp);
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bool WriteTexCoord (const float *fp);
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2025-05-18 02:03:16 +08:00
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};//class TextPrimitive:public Mesh
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2022-06-24 17:51:39 +08:00
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_FONT_PRIMITIVE_INCLUDE
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