2019-05-25 00:50:04 +08:00
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#ifndef HGL_GRAPH_RENDER_LIST_INCLUDE
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#define HGL_GRAPH_RENDER_LIST_INCLUDE
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2020-10-21 11:43:18 +08:00
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#include<hgl/graph/VK.h>
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2019-05-25 00:50:04 +08:00
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#include<hgl/graph/Camera.h>
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2019-05-27 16:54:08 +08:00
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#include<hgl/graph/SceneNode.h>
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2019-05-25 01:06:33 +08:00
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#include<hgl/type/Color4f.h>
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2019-05-25 00:50:04 +08:00
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namespace hgl
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{
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namespace graph
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{
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2021-01-29 20:50:47 +08:00
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struct MVPArray;
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2020-11-26 17:51:59 +08:00
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2019-05-25 00:50:04 +08:00
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class RenderList
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{
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2020-12-18 16:52:45 +08:00
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GPUDevice *device;
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2020-11-09 15:37:00 +08:00
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RenderCmdBuffer *cmd_buf;
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2019-05-25 00:50:04 +08:00
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private:
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2021-01-29 20:50:47 +08:00
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Camera *camera;
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MVPArray *mvp_array;
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2020-11-26 17:51:59 +08:00
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2019-05-27 16:54:08 +08:00
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List<SceneNode *> scene_node_list;
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2019-05-25 00:50:04 +08:00
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2020-10-21 12:47:06 +08:00
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Pipeline * last_pipeline;
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RenderableInstance *last_ri;
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2019-05-25 00:50:04 +08:00
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2020-10-21 12:47:06 +08:00
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void Render(SceneNode *,RenderableInstance *);
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void Render(SceneNode *,List<RenderableInstance *> &);
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2019-05-25 00:50:04 +08:00
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2020-12-18 16:52:45 +08:00
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private:
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friend class GPUDevice;
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RenderList(GPUDevice *);
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2019-05-25 00:50:04 +08:00
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public:
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2020-12-18 16:52:45 +08:00
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virtual ~RenderList();
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2020-11-26 17:51:59 +08:00
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void Begin ();
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void Add (SceneNode *);
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void End (CameraMatrix *);
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2019-05-25 00:50:04 +08:00
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2020-11-09 15:37:00 +08:00
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bool Render (RenderCmdBuffer *);
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2019-05-25 00:50:04 +08:00
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};//class RenderList
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class SceneTreeToRenderList
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{
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GPUDevice *device;
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public:
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Camera * camera;
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CameraMatrix * camera_matrix;
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Frustum frustum;
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public:
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virtual uint32 CameraLength(SceneNode *,SceneNode *); ///<摄像机距离比较函数
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virtual bool InFrustum(const SceneNode *,void *); ///<平截头截剪函数
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public:
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SceneTreeToRenderList(GPUDevice *d)
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{
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device=d;
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camera=nullptr;
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camera_matrix=nullptr;
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}
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virtual bool Expend(RenderList *,Camera *,SceneNode *);
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};//class SceneTreeToRenderList
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2019-05-25 00:50:04 +08:00
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_RENDER_LIST_INCLUDE
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