ULRE/inc/hgl/shadergen/ShaderCreateInfoVertex.h

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#pragma once
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#include<hgl/shadergen/ShaderCreateInfo.h>
#include<hgl/graph/VKShaderStage.h>
namespace hgl
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{
namespace graph
{
class ShaderCreateInfoVertex:public ShaderCreateInfo
{
bool ProcInput(ShaderCreateInfo *) override;
public:
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ShaderCreateInfoVertex(MaterialDescriptorInfo *);
~ShaderCreateInfoVertex()=default;
int AddInput(const graph::VAT &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
int AddInput(const AnsiString &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
int hasInput(const char *);
void AddLocalToWorld();
void AddMaterialInstanceID();
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void AddJoint();
};//class ShaderCreateInfoVertex:public ShaderCreateInfo
}//namespace graph
}//namespace hgl::graph