ULRE/example/Vulkan/InlineGeometryScene.cpp

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// 7.InlineGeometryScene
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// 全内置几何体场景
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/VKRenderableInstance.h>
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#include<hgl/graph/VKTexture.h>
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#include<hgl/graph/RenderList.h>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=1280;
constexpr uint32_t SCREEN_HEIGHT=720;
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struct PhongLight
{
Vector4f color;
Vector4f position;
};
struct PhongMaterial
{
Vector4f BaseColor;
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Vector4f specular;
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float ambient;
};
constexpr size_t v3flen=sizeof(PhongLight);
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class TestApp:public CameraAppFramework
{
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PhongLight light;
PhongMaterial phong;
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private:
SceneNode render_root;
RenderList render_list;
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Material * material =nullptr;
MaterialInstance * material_instance =nullptr;
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Material * axis_material =nullptr;
MaterialInstance * axis_mi =nullptr;
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PipelineData * pipeline_data =nullptr;
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Pipeline * axis_pipeline =nullptr;
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Pipeline * pipeline_solid =nullptr;
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GPUBuffer * ubo_light =nullptr;
GPUBuffer * ubo_phong =nullptr;
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struct
{
Sampler * sampler =nullptr;
Texture2D * color =nullptr;
Texture2D * normal =nullptr;
}texture;
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Renderable *ro_axis,
*ro_cube,
*ro_sphere,
*ro_torus,
*ro_cylinder,
*ro_cone;
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private:
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bool InitMaterial()
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{
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light.color.Set(1,1,1,1);
light.position.Set(1000,1000,1000,1.0);
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phong.BaseColor.Set(1,1,1,1);
phong.ambient=0.5;
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phong.specular.Set(0.3,0.3,0.3,32);
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{
axis_material=db->CreateMaterial(OS_TEXT("res/material/VertexColor3D"));
if(!axis_material)return(false);
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axis_mi=db->CreateMaterialInstance(axis_material);
if(!axis_mi)return(false);
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axis_pipeline=CreatePipeline(axis_material,InlinePipeline::Solid3D,Prim::Lines);
if(!axis_pipeline)return(false);
}
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{
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VkSamplerCreateInfo sampler_create_info=
{
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
nullptr,
0,
VK_FILTER_LINEAR,
VK_FILTER_LINEAR,
VK_SAMPLER_MIPMAP_MODE_LINEAR,
VK_SAMPLER_ADDRESS_MODE_REPEAT,
VK_SAMPLER_ADDRESS_MODE_REPEAT,
VK_SAMPLER_ADDRESS_MODE_REPEAT,
0.0f,
false,
0,
false,
VK_COMPARE_OP_NEVER,
0.0f,
1.0f,
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
false
};
texture.sampler =db->CreateSampler(&sampler_create_info);
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texture.color =db->LoadTexture2D(OS_TEXT("res/image/Brickwall/Albedo.Tex2D"));
texture.normal =db->LoadTexture2D(OS_TEXT("res/image/Brickwall/Normal.Tex2D"));
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}
{
material=db->CreateMaterial(OS_TEXT("res/material/TextureNormal"));
if(!material)return(false);
material_instance=db->CreateMaterialInstance(material);
if(!material_instance)return(false);
material_instance->BindSampler("TexColor" ,texture.color, texture.sampler);
material_instance->BindSampler("TexNormal" ,texture.normal, texture.sampler);
}
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pipeline_data=GetPipelineData(InlinePipeline::Solid3D);
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if(!pipeline_data)return(false);
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pipeline_solid=CreatePipeline(material,pipeline_data,Prim::Triangles);
if(!pipeline_solid)return(false);
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return(true);
}
void CreateRenderObject()
{
{
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struct AxisCreateInfo aci;
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aci.size=200;
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ro_axis=CreateRenderableAxis(db,axis_material,&aci);
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}
{
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struct CubeCreateInfo cci;
cci.has_color=true;
cci.color.Set(1,1,1,1);
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ro_cube=CreateRenderableCube(db,material,&cci);
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}
{
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ro_sphere=CreateRenderableSphere(db,material,64);
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}
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{
TorusCreateInfo tci;
tci.innerRadius=50;
tci.outerRadius=70;
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tci.numberSlices=128;
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tci.numberStacks=64;
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tci.uv_scale.x=4;
tci.uv_scale.y=1;
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ro_torus=CreateRenderableTorus(db,material,&tci);
}
{
CylinderCreateInfo cci;
cci.halfExtend=10;
cci.radius=10;
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cci.numberSlices=32;
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ro_cylinder=CreateRenderableCylinder(db,material,&cci);
}
{
ConeCreateInfo cci;
cci.halfExtend=10;
cci.radius=10;
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cci.numberSlices=128;
cci.numberStacks=32;
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ro_cone=CreateRenderableCone(db,material,&cci);
}
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}
bool InitUBO()
{
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ubo_light=db->CreateUBO(sizeof(PhongLight),&light);
ubo_phong=db->CreateUBO(sizeof(PhongMaterial),&phong);
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material_instance->BindUBO("light",ubo_light);
material_instance->BindUBO("phong",ubo_phong);
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if(!material_instance->BindUBO("world",GetCameraMatrixBuffer()))
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return(false);
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material_instance->BindUBO("fs_light",ubo_light);
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material_instance->Update();
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if(!axis_mi->BindUBO("world",GetCameraMatrixBuffer()))
return(false);
axis_mi->Update();
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return(true);
}
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void Add(Renderable *r,Pipeline *pl)
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{
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auto ri=db->CreateRenderableInstance(r,material_instance,pl);
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render_root.Add(ri);
}
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void Add(Renderable *r,Pipeline *pl,const Matrix4f &mat)
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{
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auto ri=db->CreateRenderableInstance(r,material_instance,pl);
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render_root.Add(ri,mat);
}
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bool InitScene()
{
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render_root.Add(db->CreateRenderableInstance(ro_axis,axis_mi,axis_pipeline));
Add(ro_torus ,pipeline_solid);
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Add(ro_cube ,pipeline_solid,translate(-10, 0, 5)*scale(10,10,10));
Add(ro_sphere ,pipeline_solid,translate( 10, 0, 5)*scale(10,10,10));
Add(ro_cylinder ,pipeline_solid,translate( 0, 16, 0));
Add(ro_cone ,pipeline_solid,translate( 0,-16, 0));
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render_root.RefreshMatrix();
render_root.ExpendToList(&render_list);
return(true);
}
public:
bool Init()
{
if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
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if(!InitMaterial())
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return(false);
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if(!InitUBO())
return(false);
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CreateRenderObject();
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if(!InitScene())
return(false);
return(true);
}
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void BuildCommandBuffer(uint32_t index) override
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{
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render_root.RefreshMatrix();
render_list.Clear();
render_root.ExpendToList(&render_list);
VulkanApplicationFramework::BuildCommandBuffer(index,&render_list);
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}
};//class TestApp:public CameraAppFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}