ULRE/inc/hgl/graph/TileData.h

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#ifndef HGL_GRAPH_TILE_DATA_INCLUDE
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#define HGL_GRAPH_TILE_DATA_INCLUDE
#include<hgl/type/Map.h>
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#include<hgl/type/Pool.h>
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#include<hgl/type/RectScope.h>
#include<hgl/graph/Bitmap.h>
#include<hgl/graph/vulkan/VKTexture.h>
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VK_NAMESPACE_USING
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namespace hgl
{
namespace graph
{
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using TileUVPixel=RectScope2i;
using TileUVFloat=RectScope2d;
using TileUVFloatList=List<TileUVFloat>;
using TileUVFloatMap=Map<u32char,TileUVFloat>;
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struct TileObject
{
int col,row; //当前tile在整个纹理中的tile位置
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TileUVPixel uv_pixel; //以象素为单位的tile位置和尺寸
TileUVFloat uv_float; //以浮点为单位的tile位置和尺寸
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};//struct TileObject
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/**
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* TileData是一种处理大量等同尺寸及格式贴图的管理机制(Tile的大小不必符合2次幂)
* Tile的增加或删除I/O消耗
*/
class TileData ///Tile纹理管理
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{
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Device *device;
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protected:
Texture2D *tile_texture; ///<TileData所用的纹理对象
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ObjectPool<TileObject> to_pool; ///<Tile对象池
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uint tile_width,tile_height; ///<Tile的宽和高
uint tile_bytes; ///<一个tile字节数
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uint tile_count,tile_max_count; ///<当前Tile数量与最大数量
uint tile_rows,tile_cols; ///<贴图中可用的Tile行数和列数
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protected:
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vulkan::Buffer *tile_buffer; ///<Tile暂存缓冲区
List<ImageRegion> commit_list;
uint8 *commit_ptr;
bool CommitTile(TileObject *,const void *,const uint,const int,const int); ///<提交一个Tile数据
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public:
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int GetWidth ()const{return tile_width;} ///<取得Tile宽
int GetHeight ()const{return tile_height;} ///<取得Tile高
int GetCount ()const{return tile_count;} ///<取得Tile数量
int GetMaxCount ()const{return tile_max_count;} ///<取得Tile最大数量
int GetFreeCount()const{return tile_max_count-tile_count;} ///<取得空余Tile数量
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Texture2D * GetTexture ()const{return tile_texture;} ///<取得贴图
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public:
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TileData(Device *,Texture2D *,const uint tw,const uint th);
virtual ~TileData();
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void BeginCommit();
TileObject *Commit(const void *,const uint,const int=-1,const int=-1); ///<提交一个Tile
TileObject *Commit(BitmapData *bmp){return this->Commit(bmp->data,bmp->total_bytes,bmp->width,bmp->height);}///<提交一个Tile
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TileObject *Acquire(); ///<请求一个Tile
bool Change(TileObject *,const void *,const uint,const int=-1,const int=-1); ///<更改一个Tile的数据内容
int EndCommit();
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bool Delete(TileObject *); ///<删除一个Tile
void Clear(); ///<清除Tile数据
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};//class TileData
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_TILE_DATA_INCLUDE