ULRE/inc/hgl/gui/Widget.h

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#ifndef HGL_GUI_WIDGET_INCLUDE
#define HGL_GUI_WIDGET_INCLUDE
#include<hgl/type/RectScope.h>
#include<hgl/math/Vector.h>
namespace hgl
{
namespace gui
{
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class ThemeEngine;
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enum Alignment
{
None =0x00,
Left =0x01,
Top =0x02,
Right =0x04,
Bottom =0x08,
Center =0x10,
HCenter =0x20,
VCenter =0x40
};//enum Alignment
/**
* GUI组件的基类
*/
class Widget
{
private:
Widget *parent_widget;
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ThemeEngine *theme_engine;
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bool visible; ///<控件是否可看见
bool recv_event; ///<控件是否接收事件
uint8 align_bits; ///<对齐位属性(注:不可见依然影响排版)
RectScope2f position; ///<所在位置
public:
const bool IsVisible ()const{return visible;}
const bool IsRecvEvent ()const{return recv_event;}
const uint8 GetAlign ()const{return align_bits;}
const RectScope2f & GetPosition ()const{return position;}
const Vector2f GetOffset ()const{return position.GetLeftTop();}
const Vector2f GetSize ()const{return position.GetSize();}
void SetVisible (const bool);
void SetRecvEvent(const bool);
void SetAlign (const uint8);
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void SetPosition (const RectScope2i &);
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void SetSize (const Vector2f &);
public:
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Widget(Widget *parent=nullptr,ThemeEngine *te=nullptr)
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{
parent_widget=parent;
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theme_engine=te;
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//默认值
visible=false; //不显示
recv_event=false; //不接收事件
align_bits=0; //不对齐
position.Clear();
}
virtual ~Widget();
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virtual void Draw(){}
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};//class Widget
}//namespace gui
}//namespace hgl
#endif//HGL_GUI_WIDGET_INCLUDE