2020-09-19 23:49:32 +08:00
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#include<hgl/graph/vulkan/VKShaderModule.h>
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#include<hgl/graph/vulkan/VKMaterial.h>
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#include<hgl/graph/vulkan/VKDevice.h>
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2020-10-21 10:52:12 +08:00
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#include<hgl/graph/vulkan/VKShaderModuleMap.h>
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2020-09-19 23:49:32 +08:00
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#include<hgl/graph/shader/ShaderResource.h>
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/vulkan/VKDatabase.h>
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VK_NAMESPACE_BEGIN
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const ShaderModule *Database::CreateShaderModule(const OSString &filename,ShaderResource *shader_resource)
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{
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if(!device)return(nullptr);
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if(filename.IsEmpty())return(nullptr);
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if(!shader_resource)return(nullptr);
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ShaderModule *sm;
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if(shader_module_by_name.Get(filename,sm))
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return sm;
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sm=device->CreateShaderModule(shader_resource);
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shader_module_by_name.Add(filename,sm);
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return sm;
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}
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const ShaderModule *Database::CreateShaderModule(const OSString &filename)
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{
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ShaderModule *sm;
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if(shader_module_by_name.Get(filename,sm))
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return sm;
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ShaderResource *shader_resource=LoadShaderResoruce(filename);
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if(!shader_resource)return(nullptr);
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sm=device->CreateShaderModule(shader_resource);
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shader_module_by_name.Add(filename,sm);
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return sm;
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}
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Material *Database::CreateMaterial(const OSString &vertex_shader_filename,const OSString &fragment_shader_filename)
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{
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const ShaderModule *vs=CreateShaderModule(vertex_shader_filename);
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if(!vs)
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return(nullptr);
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const ShaderModule *fs=CreateShaderModule(fragment_shader_filename);
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if(!fs)
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return(nullptr);
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return(device->CreateMaterial((VertexShaderModule *)vs,fs));
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}
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Material *Database::CreateMaterial(const OSString &vertex_shader_filename,const OSString &geometry_shader_filename,const OSString &fragment_shader_filename)
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{
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const ShaderModule *vs=CreateShaderModule(vertex_shader_filename);
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if(!vs)
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return(nullptr);
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const ShaderModule *gs=CreateShaderModule(geometry_shader_filename);
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if(!gs)
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return(nullptr);
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const ShaderModule *fs=CreateShaderModule(fragment_shader_filename);
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if(!fs)
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return(nullptr);
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return(device->CreateMaterial((VertexShaderModule *)vs,gs,fs));
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}
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Material *Database::CreateMaterial(const OSString &filename)
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{
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Material *mtl;
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if(material_by_name.Get(filename,mtl))
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return mtl;
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constexpr char MaterialFileHeader[]=u8"Material\x1A";
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constexpr uint MaterialFileHeaderLength=sizeof(MaterialFileHeader)-1;
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int64 filesize;
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AutoDeleteArray<uint8> origin_filedata=(uint8 *)filesystem::LoadFileToMemory(filename+OS_TEXT(".material"),filesize);
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if(filesize<MaterialFileHeaderLength)
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return(nullptr);
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const uint8 *sp=origin_filedata;
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int64 left=filesize;
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if(memcmp(sp,MaterialFileHeader,MaterialFileHeaderLength)!=0)
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return(nullptr);
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sp+=MaterialFileHeaderLength;
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left-=MaterialFileHeaderLength;
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const uint8 ver=*sp;
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++sp;
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--left;
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if(ver!=1)
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return(nullptr);
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const uint32_t shader_bits=*(uint32_t *)sp;
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sp+=sizeof(uint32_t);
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left-=sizeof(uint32_t);
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const uint count=GetShaderCountByBits(shader_bits);
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uint32_t size;
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ShaderResource *sr;
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const ShaderModule *sm;
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bool result=true;
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ShaderModuleMap *smm=new ShaderModuleMap;
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OSString shader_name;
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for(uint i=0;i<count;i++)
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{
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size=*(uint32_t *)sp;
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sp+=sizeof(uint32_t);
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left-=sizeof(uint32_t);
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sr=LoadShaderResource(sp,size,false);
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sp+=size;
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left-=size;
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if(sr)
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{
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shader_name=filename+OS_TEXT("?")+OSString(sr->GetStageName());
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sm=CreateShaderModule(shader_name,sr);
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if(sm)
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{
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if(smm->Add(sm))
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continue;
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}
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}
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result=false;
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break;
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}
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if(result)
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{
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mtl=device->CreateMaterial(smm);
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Add(mtl);
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}
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else
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{
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delete smm;
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mtl=nullptr;
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}
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material_by_name.Add(filename,mtl);
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return(mtl);
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}
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VK_NAMESPACE_END
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