ULRE/src/SceneGraph/Vulkan/VKSwapchain.cpp

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#include<hgl/graph/VKSwapchain.h>
VK_NAMESPACE_BEGIN
Swapchain::~Swapchain()
{
SAFE_CLEAR(sc_depth);
sc_color.Clear();
if(swap_chain)
{
vkDestroySwapchainKHR(device,swap_chain,VK_NULL_HANDLE);
swap_chain=VK_NULL_HANDLE;
}
swap_chain_count=0;
}
VK_NAMESPACE_END