ULRE/src/RenderDevice/Vulkan/VKPhysicalDevice.cpp

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#include<hgl/graph/vulkan/VKPhysicalDevice.h>
VK_NAMESPACE_BEGIN
PhysicalDevice::PhysicalDevice(VkInstance inst,VkPhysicalDevice pd)
{
instance=inst;
physical_device=pd;
vkGetPhysicalDeviceFeatures(physical_device,&features);
vkGetPhysicalDeviceProperties(physical_device,&properties);
vkGetPhysicalDeviceMemoryProperties(physical_device,&memory_properties);
{
uint32_t property_count;
vkEnumerateDeviceLayerProperties(physical_device,&property_count,nullptr);
layer_properties.SetCount(property_count);
vkEnumerateDeviceLayerProperties(physical_device,&property_count,layer_properties.GetData());
debug_out(layer_properties);
}
{
uint32_t exten_count;
vkEnumerateDeviceExtensionProperties(physical_device,nullptr,&exten_count,nullptr);
extension_properties.SetCount(exten_count);
vkEnumerateDeviceExtensionProperties(physical_device,nullptr,&exten_count,extension_properties.GetData());
debug_out(extension_properties);
}
}
const bool PhysicalDevice::CheckMemoryType(uint32_t typeBits,VkFlags requirements_mask,uint32_t *typeIndex)const
{
// Search memtypes to find first index with those properties
for(uint32_t i=0; i<memory_properties.memoryTypeCount; i++)
{
if((typeBits&1)==1)
{
// Type is available, does it match user properties?
if((memory_properties.memoryTypes[i].propertyFlags&requirements_mask)==requirements_mask)
{
*typeIndex=i;
return true;
}
}
typeBits>>=1;
}
// No memory types matched, return failure
return false;
}
VK_NAMESPACE_END