ULRE/example/Vulkan/two_triangle.cpp

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// 1.two_triangle
// 该范例主要演示使用CmdBindDescriptorSets偏移UBO绘图
#include"VulkanAppFramework.h"
#include<hgl/math/Math.h>
#include<hgl/filesystem/FileSystem.h>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=1280;
constexpr uint32_t SCREEN_HEIGHT=720;
constexpr uint32_t VERTEX_COUNT=3;
constexpr float vertex_data[VERTEX_COUNT][2]=
{
{SCREEN_WIDTH*0.5, SCREEN_HEIGHT*0.25},
{SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.75},
{SCREEN_WIDTH*0.25, SCREEN_HEIGHT*0.75}
};
constexpr float color_data[VERTEX_COUNT][4]=
{ {1,0,0,1},
{0,1,0,1},
{0,0,1,1}
};
class TestApp:public VulkanApplicationFramework
{
private:
Camera cam;
SceneNode render_root;
RenderList render_list;
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MaterialInstance * material_instance =nullptr;
RenderableInstance *render_instance =nullptr;
GPUBuffer * ubo_camera_matrix =nullptr;
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Pipeline * pipeline =nullptr;
private:
bool InitMaterial()
{
material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/VertexColor2D"));
if(!material_instance)
return(false);
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D); //等同上一行为Framework重载默认使用swapchain的render target
return pipeline;
}
bool InitUBO()
{
const VkExtent2D extent=sc_render_target->GetExtent();
cam.width=extent.width;
cam.height=extent.height;
cam.Refresh();
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ubo_camera_matrix=db->CreateUBO(sizeof(CameraInfo),&cam.matrix);
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if(!ubo_camera_matrix)
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return(false);
material_instance->BindUBO("camera",ubo_camera_matrix);
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material_instance->Update();
return(true);
}
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bool InitVBO()
{
Renderable *render_obj=db->CreateRenderable(VERTEX_COUNT);
if(!render_obj)return(false);
if(!render_obj->Set(VAN::Position, db->CreateVAB(VAF_VEC2,VERTEX_COUNT,vertex_data)))return(false);
if(!render_obj->Set(VAN::Color, db->CreateVAB(VAF_VEC4,VERTEX_COUNT,color_data)))return(false);
render_instance=db->CreateRenderableInstance(render_obj,material_instance,pipeline);
render_root.Add(render_instance,scale(0.5,0.5));
render_root.RefreshMatrix();
render_root.ExpendToList(&render_list);
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return(true);
}
public:
bool Init()
{
if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
if(!InitMaterial())
return(false);
if(!InitUBO())
return(false);
if(!InitVBO())
return(false);
BuildCommandBuffer(&render_list);
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return(true);
}
void Resize(int w,int h)override
{
cam.width=w;
cam.height=h;
cam.Refresh();
ubo_camera_matrix->Write(&cam.matrix);
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BuildCommandBuffer(&render_list);
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}
};//class TestApp:public VulkanApplicationFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}