44 lines
561 B
Plaintext
Raw Normal View History

#Material
Name Billboard2DWay
Base Std3D/Billboard
#VertexInput
vec2 TexCoord
#Vertex
Output
{
vec2 TexCoord
}
Code
{
void main()
{
Output.TexCoord=TexCoord;
vec4 pos=GetPosition3D()
+camera.camera_right*TexCoord.x*Billboard.Size.x
+camera.camera_up *TexCoord.y*Billboard.Size.y;
gl_Position=GetPosition3D();
}
}
#Fragment
sampler2D TextureBaseColor
Output
{
vec4 FragColor;
}
Code
{
void main()
{
FragColor=texture(TextureBaseColor,Input.TexCoord);
}
}