ULRE/src/SceneGraph/Vulkan/VKRenderable.cpp

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#include<hgl/graph/VKRenderable.h>
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#include<hgl/graph/VKMaterialInstance.h>
#include<hgl/graph/VKMaterialParameters.h>
#include<hgl/graph/VKMaterial.h>
#include<hgl/graph/VKVertexAttribBuffer.h>
VK_NAMESPACE_BEGIN
VertexInputDataGroup::VertexInputDataGroup(const VIL *vd)
{
vil=vd;
uint first_binding=0;
for(uint i=0;i<size_t(VertexInputGroup::RANGE_SIZE);i++)
{
vid[i].binding_count=vil->GetCount(VertexInputGroup(i));
if(vid[i].binding_count>0)
{
vid[i].first_binding=vil->GetFirstBinding(VertexInputGroup(i));
vid[i].buffer_list=new VkBuffer[vid[i].binding_count];
vid[i].buffer_offset=new VkDeviceSize[vid[i].binding_count];
}
}
}
VertexInputDataGroup::~VertexInputDataGroup()
{
for(uint i=0;i<size_t(VertexInputGroup::RANGE_SIZE);i++)
if(vid[i].binding_count>0)
{
delete[] vid[i].buffer_list;
delete[] vid[i].buffer_offset;
}
}
Renderable::Renderable(Primitive *r,MaterialInstance *mi,Pipeline *p,VertexInputDataGroup *vidg)
{
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primitive=r;
pipeline=p;
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mat_inst=mi;
vid_group=vidg;
}
Renderable::~Renderable()
{
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//需要在这里添加删除pipeline/desc_sets/primitive引用计数的代码
delete vid_group;
}
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Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
{
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if(!prim||!mi||!p)return(nullptr);
const VIL *vil=mi->GetVIL();
const uint input_count=vil->GetCount(VertexInputGroup::Basic); //不统计Bone/LocalToWorld组的
const UTF8String &mtl_name=mi->GetMaterial()->GetName();
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if(prim->GetBufferCount()<input_count) //小于材质要求的数量?那自然是不行的
{
LOG_ERROR("[FATAL ERROR] input buffer count of Renderable lesser than Material, Material name: "+mtl_name);
return(nullptr);
}
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VBO *vbo;
VertexInputDataGroup *vid_group=new VertexInputDataGroup(vil);
VertexInputData &vid=vid_group->vid[size_t(VertexInputGroup::Basic)];
const VertexInputFormat *vif=vil->GetFormatList(VertexInputGroup::Basic);
for(uint i=0;i<input_count;i++)
{
vbo=prim->GetVBO(vif->name,vid.buffer_offset+i);
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if(!vbo)
{
LOG_ERROR("[FATAL ERROR] not found VBO \""+AnsiString(vif->name)+"\" in Material: "+mtl_name);
return(nullptr);
}
if(vbo->GetFormat()!=vif->format)
{
LOG_ERROR( "[FATAL ERROR] VBO \""+UTF8String(vif->name)+
UTF8String("\" format can't match Renderable, Material(")+mtl_name+
UTF8String(") Format(")+GetVulkanFormatName(vif->format)+
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UTF8String("), VBO Format(")+GetVulkanFormatName(vbo->GetFormat())+
")");
return(nullptr);
}
if(vbo->GetStride()!=vif->stride)
{
LOG_ERROR( "[FATAL ERROR] VBO \""+UTF8String(vif->name)+
UTF8String("\" stride can't match Renderable, Material(")+mtl_name+
UTF8String(") stride(")+UTF8String::numberOf(vif->stride)+
UTF8String("), VBO stride(")+UTF8String::numberOf(vbo->GetStride())+
")");
return(nullptr);
}
vid.buffer_list[i]=vbo->GetBuffer();
++vif;
}
return(new Renderable(prim,mi,p,vid_group));
}
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VK_NAMESPACE_END