ULRE/example/Vulkan/TerrainSimple.cpp

169 lines
3.8 KiB
C++
Raw Normal View History

2022-06-18 18:47:08 +08:00
// <20><><EFBFBD>򵥵ĵ<F2B5A5B5><C4B5><EFBFBD><EFBFBD><EFBFBD>Ⱦ
// <20><>CPU<50><55><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>vertex<65><78>ȡ<EFBFBD><C8A1><EFBFBD>߶<EFBFBD>ͼ
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/RenderList.h>
#include<hgl/graph/Camera.h>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=1280;
constexpr uint32_t SCREEN_HEIGHT=720;
struct TerrainCreateInfo
{
uint Xcount; ///<X<><58><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
uint Ycount; ///<Y<><59><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
struct //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ե
{
bool top,left,right,bottom;
}dual;
};//struct TerrainCreateInfo
/**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
Renderable *CreateRenderableTerrain(RenderResource *db,const VAB *vab,const TerrainCreateInfo *tci)
{
}
class TestApp:public CameraAppFramework
{
Color4f color;
GPUBuffer *ubo_color=nullptr;
private:
SceneNode render_root;
RenderList *render_list=nullptr;
Material * material =nullptr;
MaterialInstance * material_instance =nullptr;
Pipeline * pipeline =nullptr;
Renderable * renderable =nullptr;
private:
bool InitMDP()
{
material=db->CreateMaterial(OS_TEXT("res/material/VertexColor3D"));
if(!material)return(false);
material_instance=db->CreateMaterialInstance(material);
if(!material_instance)return(false);
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid3D,Prim::TriangleStrip);
if(!pipeline)
return(false);
return(true);
}
RenderableInstance *Add(Renderable *r,const Matrix4f &mat)
{
RenderableInstance *ri=db->CreateRenderableInstance(r,material_instance,pipeline);
render_root.CreateSubNode(mat,ri);
return ri;
}
void CreateRenderObject()
{
struct PlaneGridCreateInfo pgci;
pgci.coord[0]=Vector3f(-100,-100,0);
pgci.coord[1]=Vector3f( 100,-100,0);
pgci.coord[2]=Vector3f( 100, 100,0);
pgci.coord[3]=Vector3f(-100, 100,0);
pgci.step.x=32;
pgci.step.y=32;
pgci.side_step.x=8;
pgci.side_step.y=8;
pgci.color.Set(0.75,0.75,0.75);
pgci.side_color.Set(1,0,0,1);
const VAB *vab=material_instance->GetVAB();
renderable=CreateRenderablePlaneGrid(db,vab,&pgci);
}
bool InitScene()
{
RenderableInstance *ri=db->CreateRenderableInstance(renderable,material_instance,pipeline);
render_root.CreateSubNode(ri);
camera->pos=Vector3f(200,200,200);
camera_control->SetTarget(Vector3f(0,0,0));
camera_control->Refresh();
render_root.RefreshMatrix();
render_list->Expend(camera->info,&render_root);
return(true);
}
public:
~TestApp()
{
SAFE_CLEAR(render_list);
}
bool Init()
{
if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
render_list=new RenderList(device);
if(!InitMDP())
return(false);
CreateRenderObject();
if(!InitScene())
return(false);
return(true);
}
void BuildCommandBuffer(uint32 index)
{
render_root.RefreshMatrix();
render_list->Expend(GetCameraInfo(),&render_root);
VulkanApplicationFramework::BuildCommandBuffer(index,render_list);
}
void Resize(int w,int h)override
{
CameraAppFramework::Resize(w,h);
VulkanApplicationFramework::BuildCommandBuffer(render_list);
}
};//class TestApp:public CameraAppFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}