ULRE/src/SceneGraph/Vulkan/VKRenderResourceMaterial.cpp

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#include<hgl/graph/VKShaderModule.h>
#include<hgl/graph/VKMaterial.h>
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKShaderModuleMap.h>
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#include<hgl/graph/VKShaderResource.h>
#include<hgl/graph/VKMaterialDescriptorSets.h>
#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/VKRenderResource.h>
VK_NAMESPACE_BEGIN
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const ShaderModule *RenderResource::CreateShaderModule(const OSString &filename,ShaderResource *shader_resource)
{
if(!device)return(nullptr);
if(filename.IsEmpty())return(nullptr);
if(!shader_resource)return(nullptr);
ShaderModule *sm;
if(shader_module_by_name.Get(filename,sm))
return sm;
sm=device->CreateShaderModule(shader_resource);
shader_module_by_name.Add(filename,sm);
return sm;
}
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void LoadShaderDescriptor(const uint8 *data,ShaderDescriptor *sd_list,const uint count)
{
ShaderDescriptor *sd=sd_list;
uint str_len;
for(uint i=0;i<count;i++)
{
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sd->desc_type=VkDescriptorType(*data++);
{
str_len=*data++;
memcpy(sd->name,(char *)data,str_len);
data+=str_len;
}
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sd->set =*data++;
sd->binding =*data++;
sd->stage_flag =*(uint32 *)data;
data+=sizeof(uint32);
sd->set_type=CheckDescriptorSetsType(sd->name);
if(sd->set_type==DescriptorSetsType::Renderable)
{
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if(sd->desc_type==VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER)sd->desc_type=VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;else
if(sd->desc_type==VK_DESCRIPTOR_TYPE_STORAGE_BUFFER)sd->desc_type=VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC;
}
++sd;
}
}
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Material *RenderResource::CreateMaterial(const OSString &filename)
{
Material *mtl;
if(material_by_name.Get(filename,mtl))
return mtl;
constexpr char MaterialFileHeader[]=u8"Material\x1A";
constexpr uint MaterialFileHeaderLength=sizeof(MaterialFileHeader)-1;
int64 filesize;
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uint8 *filedata=(uint8 *)filesystem::LoadFileToMemory(filename+OS_TEXT(".material"),filesize);
if(!filedata)
{
material_by_name.Add(filename,nullptr);
return(nullptr);
}
AutoDeleteArray<uint8> origin_filedata(filedata,filesize);
if(filesize<MaterialFileHeaderLength)
return(nullptr);
const uint8 *sp=origin_filedata;
const uint8 *end=sp+filesize;
if(memcmp(sp,MaterialFileHeader,MaterialFileHeaderLength)!=0)
return(nullptr);
sp+=MaterialFileHeaderLength;
const uint8 ver=*sp;
++sp;
if(ver!=2)
return(nullptr);
const uint32_t shader_bits=*(uint32_t *)sp;
sp+=sizeof(uint32_t);
const uint count=GetShaderCountByBits(shader_bits);
uint32_t size;
ShaderResource *sr;
const ShaderModule *sm;
bool result=true;
ShaderModuleMap *smm=new ShaderModuleMap;
OSString shader_name;
for(uint i=0;i<count;i++)
{
size=*(uint32_t *)sp;
sp+=sizeof(uint32_t);
sr=LoadShaderResource(sp,size);
sp+=size;
if(sr)
{
shader_name=filename+OS_TEXT("?")+OSString(sr->GetStageName());
sm=CreateShaderModule(shader_name,sr);
if(sm)
{
if(smm->Add(sm))
continue;
}
}
result=false;
break;
}
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const UTF8String mtl_name=ToUTF8String(filename);
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MaterialDescriptorSets *mds=nullptr;
{
const uint8 count=*sp;
++sp;
if(count>0)
{
ShaderDescriptor *sd_list=hgl_zero_new<ShaderDescriptor>(count);
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LoadShaderDescriptor(sp,sd_list,count);
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mds=new MaterialDescriptorSets(mtl_name,sd_list,count);
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}
}
if(result)
{
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mtl=device->CreateMaterial(mtl_name,smm,mds);
Add(mtl);
}
else
{
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SAFE_CLEAR(mds);
delete smm;
mtl=nullptr;
}
material_by_name.Add(filename,mtl);
return(mtl);
}
VK_NAMESPACE_END