ULRE/example/Basic/Billboard2DWay.cpp

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// Billboard : The 2D way
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/RenderList.h>
#include<hgl/graph/Camera.h>
#include<hgl/graph/Ray.h>
#include<hgl/graph/VKVertexAttribBuffer.h>
#include<hgl/graph/mtl/Material3DCreateConfig.h>
#include<hgl/graph/VertexDataManager.h>
using namespace hgl;
using namespace hgl::graph;
static float position_data[2][3]=
{
{100,100,100},
{0,0,0}
};
static float lumiance_data[2]={1,1};
static Color4f white_color(1,1,1,1);
static Color4f yellow_color(1,1,0,1);
class TestApp:public SceneAppFramework
{
Color4f color;
DeviceBuffer *ubo_color=nullptr;
private:
Material * mtl_plane_grid =nullptr;
MaterialInstance * mi_plane_grid =nullptr;
Pipeline * pipeline_plane_grid =nullptr;
Primitive * prim_plane_grid =nullptr;
Material * mtl_billboard =nullptr;
MaterialInstance * mi_billboard =nullptr;
Pipeline * pipeline_billboard =nullptr;
Primitive * prim_billboard =nullptr;
Ray ray;
private:
bool InitPlaneGridMP()
{
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines);
cfg.local_to_world=true;
{
cfg.position_format=VAT_VEC2;
mtl_plane_grid=db->LoadMaterial("Std3D/VertexLum3D",&cfg);
if(!mtl_plane_grid)return(false);
mi_plane_grid=db->CreateMaterialInstance(mtl_plane_grid,nullptr,&white_color);
if(!mi_plane_grid)return(false);
pipeline_plane_grid=CreatePipeline(mtl_plane_grid,InlinePipeline::Solid3D,Prim::Lines);
if(!pipeline_plane_grid)return(false);
}
return(true);
}
bool InitBillboardMP()
{
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"Billboard2DWay",Prim::TriangleStrip);
cfg.local_to_world=true;
{
mtl_billboard=db->LoadMaterial("Std3D/Billboard/2DWay",&cfg);
if(!mtl_billboard)return(false);
mi_billboard=db->CreateMaterialInstance(mtl_billboard,nullptr,&yellow_color);
if(!mi_billboard)return(false);
pipeline_billboard=CreatePipeline(mtl_billboard,InlinePipeline::Solid3D,Prim::Billboard2DWay);
if(!pipeline_billboard)return(false);
}
return(true);
Renderable *Add(Primitive *r,MaterialInstance *mi,Pipeline *p)
{
Renderable *ri=db->CreateRenderable(r,mi,p);
if(!ri)
{
LOG_ERROR(OS_TEXT("Create Renderable failed."));
return(nullptr);
}
render_root.CreateSubNode(ri);
return ri;
}
bool CreateRenderObject()
{
using namespace inline_geometry;
{
PrimitiveCreater pc(device,mtl_plane_grid->GetDefaultVIL());
struct PlaneGridCreateInfo pgci;
pgci.grid_size.Set(32,32);
pgci.sub_count.Set(8,8);
pgci.lum=0.5;
pgci.sub_lum=0.75;
prim_plane_grid=CreatePlaneGrid(&pc,&pgci);
}
return(true);
}
bool InitScene()
{
Add(prim_plane_grid,mi_plane_grid,pipeline_plane_grid);
camera->pos=Vector3f(32,32,32);
camera_control->SetTarget(Vector3f(0,0,0));
camera_control->Refresh();
render_root.RefreshMatrix();
render_list->Expend(&render_root);
return(true);
}
public:
~TestApp()
{
SAFE_CLEAR(prim_plane_grid);
}
bool Init(uint w,uint h)
{
if(!SceneAppFramework::Init(w,h))
return(false);
if(!InitPlaneGridMP())
return(false);
if(!CreateRenderObject())
return(false);
if(!InitScene())
return(false);
return(true);
}
void BuildCommandBuffer(uint32 index) override
{
const CameraInfo &ci=GetCameraInfo();
const ViewportInfo &vi=GetViewportInfo();
ray.Set(GetMouseCoord(),&ci,&vi); //设置射线查询的屏幕坐标点
SceneAppFramework::BuildCommandBuffer(index);
}
};//class TestApp:public CameraAppFramework
int main(int,char **)
{
return RunApp<TestApp>(1280,720);
}