2020-10-21 11:43:18 +08:00
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#include<hgl/graph/VKDevice.h>
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2020-10-15 22:13:15 +08:00
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VK_NAMESPACE_BEGIN
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2020-10-21 12:39:22 +08:00
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RenderTarget *GPUDevice::CreateRenderTarget(Framebuffer *fb,const uint32_t fence_count)
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2020-10-15 22:13:15 +08:00
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{
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2020-10-27 22:43:24 +08:00
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return(new RenderTarget(this,fb,fence_count));
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2020-10-15 22:13:15 +08:00
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}
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2020-10-27 22:43:24 +08:00
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RenderTarget *GPUDevice::CreateRenderTarget(const FramebufferInfo *fbi,const uint32_t fence_count)
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2020-10-15 22:13:15 +08:00
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{
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2020-10-27 22:43:24 +08:00
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if(!fbi)return(nullptr);
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2020-10-16 19:26:28 +08:00
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2020-10-27 22:43:24 +08:00
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RenderPass *rp=CreateRenderPass(fbi); //Renderpass内部会验证格式,所以不需要自己处理
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2020-10-16 19:44:00 +08:00
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2020-10-17 14:20:49 +08:00
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if(!rp)return(nullptr);
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2020-10-27 22:43:24 +08:00
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const uint32_t color_count=fbi->GetColorCount();
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const VkExtent2D extent=fbi->GetExtent();
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const VkFormat depth_format=fbi->GetDepthFormat();
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2020-10-24 19:11:03 +08:00
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2020-10-17 14:20:49 +08:00
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AutoDeleteObjectArray<Texture2D> color_texture_list(color_count);
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2020-10-24 19:11:03 +08:00
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AutoDeleteArray<ImageView *> color_iv_list(color_count); //iv只是从Texture2D中取出来的,无需一个个delete
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2020-10-17 14:20:49 +08:00
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Texture2D **tp=color_texture_list;
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ImageView **iv=color_iv_list;
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2020-10-16 19:44:00 +08:00
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2020-10-27 22:43:24 +08:00
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for(const VkFormat &fmt:fbi->GetColorFormatList())
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2020-10-16 19:44:00 +08:00
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{
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2020-10-24 19:11:03 +08:00
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Texture2D *color_texture=CreateTexture2D(new ColorAttachmentTextureCreateInfo(fmt,extent));
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2020-10-16 19:44:00 +08:00
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if(!color_texture)
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{
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delete rp;
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return(nullptr);
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}
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2020-10-15 22:13:15 +08:00
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2020-10-17 14:20:49 +08:00
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*tp++=color_texture;
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*iv++=color_texture->GetImageView();
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2020-10-16 19:44:00 +08:00
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}
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2020-10-15 22:13:15 +08:00
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2020-10-24 19:11:03 +08:00
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Texture2D *depth_texture=(depth_format!=FMT_UNDEFINED)?CreateTexture2D(new DepthAttachmentTextureCreateInfo(depth_format,extent)):nullptr;
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2020-10-15 22:13:15 +08:00
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2020-10-17 14:20:49 +08:00
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Framebuffer *fb=CreateFramebuffer(rp,color_iv_list,color_count,depth_texture?depth_texture->GetImageView():nullptr);
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2020-10-16 19:44:00 +08:00
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2020-10-17 14:20:49 +08:00
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if(fb)
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2020-10-16 19:44:00 +08:00
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{
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2020-10-28 12:30:44 +08:00
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RenderTarget *rt=new RenderTarget(this,rp,fb,color_texture_list,color_count,depth_texture,fence_count);
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2020-10-17 14:20:49 +08:00
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2020-10-28 12:30:44 +08:00
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color_texture_list.DiscardObject();
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return rt;
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2020-10-16 19:44:00 +08:00
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}
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2020-10-15 22:13:15 +08:00
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2020-10-17 14:20:49 +08:00
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SAFE_CLEAR(depth_texture);
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delete rp;
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return nullptr;
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2020-10-15 22:13:15 +08:00
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}
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VK_NAMESPACE_END
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