ULRE/src/RenderDevice/Vulkan/VKDeviceCreater.cpp

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#include<hgl/platform/Vulkan.h>
#include<hgl/platform/Window.h>
#include<hgl/graph/vulkan/VKDevice.h>
#include<hgl/graph/vulkan/VKInstance.h>
#include<hgl/graph/vulkan/VKPhysicalDevice.h>
#include<hgl/graph/vulkan/VKFramebuffer.h>
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#include<hgl/graph/vulkan/VKTexture.h>
#include<hgl/graph/vulkan/VKDevice.h>
#include<iostream>
#include<iomanip>
VK_NAMESPACE_BEGIN
Swapchain *CreateSwapchain(const DeviceAttribute *attr,const VkExtent2D &acquire_extent);
namespace
{
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VkDevice CreateDevice(VkInstance instance,VkPhysicalDevice physical_device,uint32_t graphics_family)
{
float queue_priorities[1]={0.0};
VkDeviceQueueCreateInfo queue_info;
queue_info.sType=VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queue_info.pNext=nullptr;
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queue_info.queueFamilyIndex=graphics_family;
queue_info.queueCount=1;
queue_info.pQueuePriorities=queue_priorities;
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queue_info.flags=0; //如果这里写VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT会导致vkGetDeviceQueue调用崩溃
VkDeviceCreateInfo create_info={};
const char *ext_list[1]={VK_KHR_SWAPCHAIN_EXTENSION_NAME};
create_info.sType=VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
create_info.pNext=nullptr;
create_info.queueCreateInfoCount=1;
create_info.pQueueCreateInfos=&queue_info;
create_info.enabledExtensionCount=1;
create_info.ppEnabledExtensionNames=ext_list;
create_info.enabledLayerCount=0;
create_info.ppEnabledLayerNames=nullptr;
create_info.pEnabledFeatures=nullptr;
VkDevice device;
if(vkCreateDevice(physical_device,&create_info,nullptr,&device)==VK_SUCCESS)
return device;
return nullptr;
}
void GetDeviceQueue(DeviceAttribute *attr)
{
vkGetDeviceQueue(attr->device,attr->graphics_family,0,&attr->graphics_queue);
if(attr->graphics_family==attr->present_family)
attr->present_queue=attr->graphics_queue;
else
vkGetDeviceQueue(attr->device,attr->present_family,0,&attr->present_queue);
}
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VkCommandPool CreateCommandPool(VkDevice device,uint32_t graphics_family)
{
VkCommandPoolCreateInfo cmd_pool_info={};
cmd_pool_info.sType=VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
cmd_pool_info.pNext=nullptr;
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cmd_pool_info.queueFamilyIndex=graphics_family;
cmd_pool_info.flags=VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; //允许COMMAND被重复begin如果没有此标记也可以正常用但是会频繁报错
VkCommandPool cmd_pool;
if(vkCreateCommandPool(device,&cmd_pool_info,nullptr,&cmd_pool)==VK_SUCCESS)
return cmd_pool;
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return(VK_NULL_HANDLE);
}
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ImageView *Create2DImageView(VkDevice device,VkFormat format,const VkExtent2D &ext,VkImage img=VK_NULL_HANDLE)
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{
VkExtent3D extent;
copy(extent,ext);
return CreateImageView(device,VK_IMAGE_VIEW_TYPE_2D,format,extent,VK_IMAGE_ASPECT_COLOR_BIT,img);
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}
ImageView *CreateDepthImageView(VkDevice device,VkFormat format,const VkExtent2D &ext,VkImage img=VK_NULL_HANDLE)
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{
VkExtent3D extent;
copy(extent,ext);
return CreateImageView(device,VK_IMAGE_VIEW_TYPE_2D,format,extent,VK_IMAGE_ASPECT_DEPTH_BIT,img);
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}
VkDescriptorPool CreateDescriptorPool(VkDevice device,uint32_t sets_count)
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{
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VkDescriptorPoolSize pool_size[]=
{
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, sets_count},
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, sets_count},
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, sets_count},
{VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, sets_count}
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};
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VkDescriptorPoolCreateInfo dp_create_info;
dp_create_info.sType =VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
dp_create_info.pNext =nullptr;
dp_create_info.flags =0;
dp_create_info.maxSets =sets_count;
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dp_create_info.poolSizeCount=sizeof(pool_size)/sizeof(VkDescriptorPoolSize);
dp_create_info.pPoolSizes =pool_size;
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VkDescriptorPool desc_pool;
if(vkCreateDescriptorPool(device,&dp_create_info,nullptr,&desc_pool)!=VK_SUCCESS)
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return(VK_NULL_HANDLE);
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return desc_pool;
}
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VkPipelineCache CreatePipelineCache(VkDevice device)
{
VkPipelineCacheCreateInfo pipelineCache;
pipelineCache.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
pipelineCache.pNext = nullptr;
pipelineCache.flags = 0;
pipelineCache.initialDataSize = 0;
pipelineCache.pInitialData = nullptr;
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VkPipelineCache cache;
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if(vkCreatePipelineCache(device, &pipelineCache, nullptr, &cache)!=VK_SUCCESS)
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return(VK_NULL_HANDLE);
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return cache;
}
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void DebugOut(const VkPhysicalDeviceFeatures &features)
{
#define OUTPUT_PHYSICAL_DEVICE_FEATURE(name) std::cout<<std::setw(40)<<std::right<<#name<<": "<<(features.name?"true":"false")<<std::endl;
OUTPUT_PHYSICAL_DEVICE_FEATURE(robustBufferAccess)
OUTPUT_PHYSICAL_DEVICE_FEATURE(fullDrawIndexUint32)
OUTPUT_PHYSICAL_DEVICE_FEATURE(imageCubeArray)
OUTPUT_PHYSICAL_DEVICE_FEATURE(independentBlend)
OUTPUT_PHYSICAL_DEVICE_FEATURE(geometryShader)
OUTPUT_PHYSICAL_DEVICE_FEATURE(tessellationShader)
OUTPUT_PHYSICAL_DEVICE_FEATURE(sampleRateShading)
OUTPUT_PHYSICAL_DEVICE_FEATURE(dualSrcBlend)
OUTPUT_PHYSICAL_DEVICE_FEATURE(logicOp)
OUTPUT_PHYSICAL_DEVICE_FEATURE(multiDrawIndirect)
OUTPUT_PHYSICAL_DEVICE_FEATURE(drawIndirectFirstInstance)
OUTPUT_PHYSICAL_DEVICE_FEATURE(depthClamp)
OUTPUT_PHYSICAL_DEVICE_FEATURE(depthBiasClamp)
OUTPUT_PHYSICAL_DEVICE_FEATURE(fillModeNonSolid)
OUTPUT_PHYSICAL_DEVICE_FEATURE(depthBounds)
OUTPUT_PHYSICAL_DEVICE_FEATURE(wideLines)
OUTPUT_PHYSICAL_DEVICE_FEATURE(largePoints)
OUTPUT_PHYSICAL_DEVICE_FEATURE(alphaToOne)
OUTPUT_PHYSICAL_DEVICE_FEATURE(multiViewport)
OUTPUT_PHYSICAL_DEVICE_FEATURE(samplerAnisotropy)
OUTPUT_PHYSICAL_DEVICE_FEATURE(textureCompressionETC2)
OUTPUT_PHYSICAL_DEVICE_FEATURE(textureCompressionASTC_LDR)
OUTPUT_PHYSICAL_DEVICE_FEATURE(textureCompressionBC)
OUTPUT_PHYSICAL_DEVICE_FEATURE(occlusionQueryPrecise)
OUTPUT_PHYSICAL_DEVICE_FEATURE(pipelineStatisticsQuery)
OUTPUT_PHYSICAL_DEVICE_FEATURE(vertexPipelineStoresAndAtomics)
OUTPUT_PHYSICAL_DEVICE_FEATURE(fragmentStoresAndAtomics)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderTessellationAndGeometryPointSize)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderImageGatherExtended)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageExtendedFormats)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageMultisample)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageReadWithoutFormat)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageWriteWithoutFormat)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderUniformBufferArrayDynamicIndexing)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderSampledImageArrayDynamicIndexing)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageBufferArrayDynamicIndexing)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageArrayDynamicIndexing)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderClipDistance)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderCullDistance)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderFloat64)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderInt64)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderInt16)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderResourceResidency)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderResourceMinLod)
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseBinding)
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidencyBuffer)
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidencyImage2D)
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidencyImage3D)
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidency2Samples)
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidency4Samples)
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidency8Samples)
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidency16Samples)
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidencyAliased)
OUTPUT_PHYSICAL_DEVICE_FEATURE(variableMultisampleRate)
OUTPUT_PHYSICAL_DEVICE_FEATURE(inheritedQueries)
#undef OUTPUT_PHYSICAL_DEVICE_FEATURE
}
void DebugOutVersion(uint32_t version)
{
std::cout<<VK_VERSION_MAJOR(version)<<"."<<VK_VERSION_MINOR(version)<<"."<<VK_VERSION_PATCH(version)<<std::endl;
}
void DebugOut(const VkPhysicalDeviceLimits &limits)
{
#define OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<limits.name<<std::endl;
#define OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<limits.name[0]<<", "<<limits.name[1]<<std::endl;
#define OUT_PHYSICAL_DEVICE_LIMIT_VECTOR3(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<limits.name[0]<<", "<<limits.name[1]<<", "<<limits.name[2]<<std::endl;
#define OUT_PHYSICAL_DEVICE_LIMIT_BOOLEAN(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<(limits.name?"true":"false")<<std::endl;
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxImageDimension1D)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxImageDimension2D)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxImageDimension3D)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxImageDimensionCube)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxImageArrayLayers)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTexelBufferElements)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxUniformBufferRange)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxStorageBufferRange)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPushConstantsSize)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxMemoryAllocationCount)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxSamplerAllocationCount)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(bufferImageGranularity)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(sparseAddressSpaceSize)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxBoundDescriptorSets)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorSamplers)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorUniformBuffers)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorStorageBuffers)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorSampledImages)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorStorageImages)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorInputAttachments)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageResources)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetSamplers)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetUniformBuffers)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetUniformBuffersDynamic)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetStorageBuffers)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetStorageBuffersDynamic)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetSampledImages)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetStorageImages)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetInputAttachments)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxVertexInputAttributes)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxVertexInputBindings)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxVertexInputAttributeOffset)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxVertexInputBindingStride)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxVertexOutputComponents)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationGenerationLevel)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationPatchSize)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationControlPerVertexInputComponents)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationControlPerVertexOutputComponents)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationControlPerPatchOutputComponents)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationControlTotalOutputComponents)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationEvaluationInputComponents)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationEvaluationOutputComponents)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxGeometryShaderInvocations)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxGeometryInputComponents)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxGeometryOutputComponents)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxGeometryOutputVertices)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxGeometryTotalOutputComponents)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFragmentInputComponents)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFragmentOutputAttachments)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFragmentDualSrcAttachments)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFragmentCombinedOutputResources)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxComputeSharedMemorySize)
OUT_PHYSICAL_DEVICE_LIMIT_VECTOR3(maxComputeWorkGroupCount)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxComputeWorkGroupInvocations)
OUT_PHYSICAL_DEVICE_LIMIT_VECTOR3(maxComputeWorkGroupSize)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(subPixelPrecisionBits)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(subTexelPrecisionBits)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(mipmapPrecisionBits)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDrawIndexedIndexValue)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDrawIndirectCount)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxSamplerLodBias)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxSamplerAnisotropy)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxViewports)
OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2(maxViewportDimensions)
OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2(viewportBoundsRange)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(viewportSubPixelBits)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minMemoryMapAlignment)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minTexelBufferOffsetAlignment)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minUniformBufferOffsetAlignment)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minStorageBufferOffsetAlignment)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minTexelOffset)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTexelOffset)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minTexelGatherOffset)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTexelGatherOffset)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minInterpolationOffset)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxInterpolationOffset)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(subPixelInterpolationOffsetBits)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFramebufferWidth)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFramebufferHeight)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFramebufferLayers)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(framebufferColorSampleCounts)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(framebufferDepthSampleCounts)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(framebufferStencilSampleCounts)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(framebufferNoAttachmentsSampleCounts)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxColorAttachments)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(sampledImageColorSampleCounts)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(sampledImageIntegerSampleCounts)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(sampledImageDepthSampleCounts)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(sampledImageStencilSampleCounts)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(storageImageSampleCounts)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxSampleMaskWords)
OUT_PHYSICAL_DEVICE_LIMIT_BOOLEAN(timestampComputeAndGraphics)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(timestampPeriod)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxClipDistances)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxCullDistances)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxCombinedClipAndCullDistances)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(discreteQueuePriorities)
OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2(pointSizeRange)
OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2(lineWidthRange)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(pointSizeGranularity)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(lineWidthGranularity)
OUT_PHYSICAL_DEVICE_LIMIT_BOOLEAN(strictLines)
OUT_PHYSICAL_DEVICE_LIMIT_BOOLEAN(standardSampleLocations)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(optimalBufferCopyOffsetAlignment)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(optimalBufferCopyRowPitchAlignment)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(nonCoherentAtomSize)
#undef OUT_PHYSICAL_DEVICE_LIMIT_BOOLEAN
#undef OUT_PHYSICAL_DEVICE_LIMIT_VECTOR3
#undef OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2
#undef OUT_PHYSICAL_DEVICE_LIMIT_INTEGER
}
void DebugOut(const VkPhysicalDeviceProperties &pdp)
{
constexpr char DeviceTypeString[VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE][16]=
{
"Other",
"Integrated GPU",
"Discrete GPU",
"Virtual GPU",
"CPU"
};
std::cout<<" apiVersion: ";DebugOutVersion(pdp.apiVersion);
std::cout<<" driverVersion: ";DebugOutVersion(pdp.driverVersion);
std::cout<<" vendorID: "<<pdp.vendorID<<std::endl;
std::cout<<" deviceID: "<<pdp.deviceID<<std::endl;
std::cout<<" deviceType: "<<DeviceTypeString[pdp.deviceType]<<std::endl;
std::cout<<" deviceName: "<<pdp.deviceName<<std::endl;
UTF8String uuid=HexToString<char>(pdp.pipelineCacheUUID);
std::cout<<"pipelineCahceUUID: "<<uuid.c_str()<<std::endl;
DebugOut(pdp.limits);
}
}//namespace
Device *CreateRenderDevice(VkInstance inst,const PhysicalDevice *physical_device,VkSurfaceKHR surface,const VkExtent2D &extent)
{
#ifdef _DEBUG
{
const VkDriverIdKHR driver_id=physical_device->GetDriverId();
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if(driver_id>=VK_DRIVER_ID_BEGIN_RANGE
&&driver_id<=VK_DRIVER_ID_END_RANGE)
{
std::cout<<"DriverID: "<<physical_device->GetDriverId()<<std::endl;
std::cout<<"DriverName: "<<physical_device->GetDriverName()<<std::endl;
std::cout<<"DriverInfo: "<<physical_device->GetDriverInfo()<<std::endl;
}
else
{
std::cout<<"Unknow VideoCard Driver"<<std::endl;
}
DebugOut(physical_device->GetProperties());
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DebugOut(physical_device->GetFeatures());
}
#endif//_DEBUG
DeviceAttribute *device_attr=new DeviceAttribute(inst,physical_device,surface);
AutoDelete<DeviceAttribute> auto_delete(device_attr);
if(device_attr->graphics_family==ERROR_FAMILY_INDEX)
return(nullptr);
device_attr->device=CreateDevice(inst,*physical_device,device_attr->graphics_family);
if(!device_attr->device)
return(nullptr);
GetDeviceQueue(device_attr);
device_attr->cmd_pool=CreateCommandPool(device_attr->device,device_attr->graphics_family);
if(!device_attr->cmd_pool)
return(nullptr);
device_attr->desc_pool=CreateDescriptorPool(device_attr->device,1024);
if(!device_attr->desc_pool)
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return(nullptr);
device_attr->pipeline_cache=CreatePipelineCache(device_attr->device);
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if(!device_attr->pipeline_cache)
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return(nullptr);
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auto_delete.Clear();
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return(new Device(device_attr));
}
Device *CreateRenderDevice(vulkan::Instance *inst,Window *win,const vulkan::PhysicalDevice *pd)
{
if(!inst)
return(nullptr);
if(!pd)pd=inst->GetDevice(VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU); //先找独显
if(!pd)pd=inst->GetDevice(VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU); //再找集显
if(!pd)pd=inst->GetDevice(VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU); //最后找虚拟显卡
if(!pd)
return(nullptr);
VkSurfaceKHR surface=CreateVulkanSurface(*inst,win);
if(!surface)
return(nullptr);
VkExtent2D extent;
extent.width=win->GetWidth();
extent.height=win->GetHeight();
Device *device=CreateRenderDevice(*inst,pd,surface,extent);
if(!device)
{
vkDestroySurfaceKHR(*inst,surface,nullptr);
return(nullptr);
}
return device;
}
VK_NAMESPACE_END