28 lines
1.2 KiB
C
28 lines
1.2 KiB
C
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#ifndef HGL_GRAPH_COORDINATE_INCLUDE
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#define HGL_GRAPH_COORDINATE_INCLUDE
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#include<hgl/math/Math.h>
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namespace hgl
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{
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namespace graph
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{
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/*
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* OpenGL Coordinate System Vulkan Coordinate System My Coordinate System
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*
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* /Z
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* Y| /Z / Z| /Y
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* | / / | /
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* | / *------------ | /
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* | / | X | /
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* |/ | |/
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* *------------ | *------------
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* X | Y X
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*/
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extern Matrix4f MATRIX_FROM_OPENGL_COORDINATE; //OpenGL<47><4C><EFBFBD><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD>ݵ<EFBFBD><DDB5>ҷ<EFBFBD><D2B7><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD>ݱ任<DDB1>þ<EFBFBD><C3BE><EFBFBD>
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_COORDINATE_INCLUDE
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