ULRE/inc/hgl/graph/Coordinate.h

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#ifndef HGL_GRAPH_COORDINATE_INCLUDE
#define HGL_GRAPH_COORDINATE_INCLUDE
#include<hgl/math/Math.h>
namespace hgl
{
namespace graph
{
/*
* OpenGL Coordinate System Vulkan Coordinate System My Coordinate System
*
* /Z
* Y| /Z / Z| /Y
* | / / | /
* | / *------------ | /
* | / | X | /
* |/ | |/
* *------------ | *------------
* X | Y X
*/
extern Matrix4f MATRIX_FROM_OPENGL_COORDINATE; //OpenGL<47><4C><EFBFBD><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD>ݵ<EFBFBD><DDB5>ҷ<EFBFBD><D2B7><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD>ݱ任<DDB1>þ<EFBFBD><C3BE><EFBFBD>
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_COORDINATE_INCLUDE