ULRE/inc/hgl/graph/shader/ShaderResource.h

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2020-06-06 19:45:38 +08:00
#pragma once
#include<hgl/type/BaseString.h>
namespace hgl
{
namespace graph
{
class ShaderResource
{
public:
};//class ShaderResource
ShaderResource *LoadShaderResoruce(const OSString &filename);
}//namespace graph
}//namespace hgl