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#include<hgl/render/RenderDevice.h>
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#include<hgl/render/RenderWindow.h>
#include<iostream>
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#include<GLFW/glfw3.h>
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using namespace hgl;
int main(void)
{
RenderDevice *device=CreateRenderDeviceGLFW();
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if(!device)
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{
std::cerr<<"Create RenderDevice(GLFW) failed."<<std::endl;
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return -1;
}
if(!device->Init())
{
std::cerr<<"Init RenderDevice(GLFW) failed."<<std::endl;
return -2;
}
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WindowSetup ws;
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ws.Name=U8_TEXT("Null Window");
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RenderSetup rs;
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RenderWindow *win=device->Create(1280,720,&ws,&rs);
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win->Show();
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glClearColor(0,0,0,1);
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while(win->IsOpen())
{
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win->MakeToCurrent();
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glClear(GL_COLOR_BUFFER_BIT);
win->SwapBuffer();
win->PollEvent();
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}
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delete win;
delete device;
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return 0;
}