ULRE/src/SceneGraph/Vulkan/Texture/VKDeviceTexture.cpp

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#include<hgl/graph/VKDevice.h>
VK_NAMESPACE_BEGIN
bool GPUDevice::CheckFormatSupport(const VkFormat format,const uint32_t bits,ImageTiling tiling) const
{
const VkFormatProperties fp=attr->physical_device->GetFormatProperties(format);
if(tiling==ImageTiling::Optimal)
return(fp.optimalTilingFeatures&bits);
else
return(fp.linearTilingFeatures&bits);
}
void GPUDevice::Clear(TextureCreateInfo *tci)
{
if(!tci)return;
if(tci->image)DestroyImage(tci->image);
if(tci->image_view)delete tci->image_view;
if(tci->memory)delete tci->memory;
delete tci;
}
bool GPUDevice::SubmitTexture(const VkCommandBuffer *cmd_bufs,const uint32_t count)
{
if(!cmd_bufs||count<=0)
return(false);
texture_queue->Submit(cmd_bufs,count,nullptr,nullptr);
// texture_queue->WaitQueue();
texture_queue->WaitFence();
return(true);
}
VK_NAMESPACE_END