ULRE/inc/hgl/shadergen/ShaderCreateInfoVertex.h

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#pragma once
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#include<hgl/shadergen/ShaderCreateInfo.h>
#include<hgl/shadergen/ShaderDescriptorInfo.h>
namespace hgl
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{
namespace graph
{
class ShaderCreateInfoVertex:public ShaderCreateInfo
{
VertexShaderDescriptorInfo vsdi;
bool ProcSubpassInput();
bool ProcInput(ShaderCreateInfo *) override;
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bool IsEmptyOutput()const override{return vsdi.IsEmptyOutput();}
void GetOutputStrcutString(AnsiString &str) override;
public:
ShaderDescriptorInfo *GetSDI()override{return &vsdi;}
public:
ShaderCreateInfoVertex(MaterialDescriptorInfo *m):ShaderCreateInfo(){ShaderCreateInfo::Init(&vsdi,m);}
~ShaderCreateInfoVertex()override=default;
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int AddInput(const graph::VAType &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
int AddInput(const AnsiString &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
int hasInput(const char *);
int AddOutput(const SVType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
void AddMaterialInstanceOutput() override;
void AddAssign();
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void AddJoint();
};//class ShaderCreateInfoVertex:public ShaderCreateInfo
}//namespace graph
}//namespace hgl::graph