ULRE/src/SceneGraph/CMakeLists.txt

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CMake
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SET(SHADER_RESOURCE_FILES ${ROOT_INCLUDE_PATH}/hgl/graph/shader/ShaderResource.h
shader/ShaderResource.cpp)
file(GLOB SG_MATERIAL_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/material/*.*)
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file(GLOB SG_MATERIAL_SOURCE material/*.*)
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SOURCE_GROUP("Material" FILES ${SG_MATERIAL_HEADER}
${SG_MATERIAL_SOURCE})
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SOURCE_GROUP("Material\\Shader" FILES ${SHADER_RESOURCE_FILES})
SET(SG_VAD_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/VertexAttribData.h
${ROOT_INCLUDE_PATH}/hgl/graph/VertexAttribDataAccess.h
VertexAttribData.cpp)
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SOURCE_GROUP("VertexAttribData" FILES ${SG_VAD_SOURCE})
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SET(SCENE_GRAPH_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/Light.h
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${ROOT_INCLUDE_PATH}/hgl/graph/SceneDB.h
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${ROOT_INCLUDE_PATH}/hgl/graph/SceneNode.h
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${ROOT_INCLUDE_PATH}/hgl/graph/SceneOrient.h
${ROOT_INCLUDE_PATH}/hgl/graph/RenderableInstance.h
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${ROOT_INCLUDE_PATH}/hgl/graph/RenderList.h
${ROOT_INCLUDE_PATH}/hgl/graph/InlineGeometry.h
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${ROOT_INCLUDE_PATH}/hgl/graph/TileData.h
#${ROOT_INCLUDE_PATH}/hgl/graph/Mesh.h
#${ROOT_INCLUDE_PATH}/hgl/graph/Material.h
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#${ROOT_INCLUDE_PATH}/hgl/graph/Spline.h
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)
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SET(SCENE_GRAPH_SOURCE RenderList.cpp
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SceneDB.cpp
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SceneNode.cpp
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SceneOrient.cpp
InlineGeometry.cpp
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TileData.cpp
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#InlinePipeline.cpp
#Material.cpp
#Mesh.cpp
#SceneFile.cpp
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)
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SET(RENDERABLE_FILES ${ROOT_INCLUDE_PATH}/hgl/graph/RenderableCreater.h
RenderableCreater.cpp)
SOURCE_GROUP("Renderable" FILES ${RENDERABLE_FILES})
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file(GLOB FONT_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/font/*.*)
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SET(FONT_SOURCE font/Font.cpp
font/FontSource.cpp
font/FontSourceSingle.cpp
font/FontSourceMulti.cpp
font/FontSourceManage.cpp
font/TileFont.cpp)
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SOURCE_GROUP("Font" FILES ${FONT_HEADER} ${FONT_SOURCE})
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IF(WIN32)
SET(FONT_SOURCE_OS font/FontSourceWin.cpp
font/FontSourceWin.h)
SOURCE_GROUP("Font\\Windows" FILES ${FONT_SOURCE_OS})
SET(FONT_SOURCE ${FONT_SOURCE} ${FONT_SOURCE_OS})
ENDIF(WIN32)
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SOURCE_GROUP("Header Files" FILES ${SCENE_GRAPH_HEADER})
SOURCE_GROUP("Source Files" FILES ${SCENE_GRAPH_SOURCE})
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add_cm_library(ULRE.SceneGraph "ULRE" ${SCENE_GRAPH_HEADER}
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${SCENE_GRAPH_SOURCE}
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${SHADER_RESOURCE_FILES}
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${SG_MATERIAL_HEADER}
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${SG_MATERIAL_SOURCE}
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${SG_VAD_SOURCE}
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${RENDERABLE_FILES}
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${FONT_HEADER}
${FONT_SOURCE})