ULRE/inc/hgl/graph/RenderFramework.h

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#pragma once
#include<hgl/graph/VK.h>
#include<hgl/type/List.h>
#include<hgl/graph/ViewportInfo.h>
VK_NAMESPACE_BEGIN
class RenderModule;
/**
*
*/
enum class LightingCullingMode
{
None, ///<不剔除
/*
* Tile的剔除模式
* XY坐标划分成多个Tileznear/zfar形成一个VolumeVolume计算相交性
*/
Tile, ///<瓦片剔除
/**
* Tile的剔除模式的改进型
* Tile方法Tile后Compute Shader遍历Tile内所有象素Tile的最远z值和最近z值
* XY与zNear/zFar得出一个VolumeVolume相交性
*/
TileVolume, ///<瓦片体积剔除
/**
* Tile的剔除模式的改进型
* TileVolume方法得出Volume后Volume按深度划分成多个Volume
* VolumeVolume与光源计算相交性
*/
Cluster, ///<集簇剔除
ENUM_CLASS_RANGE(None,Cluster)
};//enum class LightingCullingMode
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enum class BlendMode
{
Opaque,
Mask,
Transparent,
Additive,
Subtractive
};
enum class RenderOrder
{
First, ///<最先渲染
NearToFar, ///<从近到远
Irrorder, ///<无序渲染
FarToNear, ///<从远到近
Last, ///<最后渲染
ENUM_CLASS_RANGE(First,Last)
};//enum class RenderOrder
class GraphModule;
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/**
*
*/
class GraphModuleWorkConfig
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{
/**
*
* render_module为nullptr时RenderModule
* RenderModule返回的名称有可能一样
*/
AnsiString render_module_name;
GraphModule *render_module=nullptr;
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BlendMode blend_mode;
RenderOrder render_order;
public:
const AnsiString &GetModuleName()const{return render_module_name;} ///<取得渲染模块名称
GraphModule *GetModule(){return render_module;} ///<取得渲染模块
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public:
GraphModuleWorkConfig();
virtual ~GraphModuleWorkConfig()=default;
};//class GraphModuleWorkConfig
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/**
*
*/
class RenderFramework
{
ObjectList<GraphModule> module_list;
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protected:
ViewportInfo viewport_info;
int swap_chain_count =0;
protected:
GPUDevice * device =nullptr;
RenderPass * device_render_pass =nullptr;
RTSwapchain * default_rt =nullptr;
RenderCmdBuffer ** render_cmd_buffers =nullptr;
private:
double last_time =0;
double cur_time =0;
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uint64 frame_count =0;
public:
const uint64 GetFrameCount ()const noexcept{return frame_count;} ///<取得当前帧数
void RestartFrameCount ()noexcept{frame_count=0;} ///<重新开始统计帧数
public:
NO_COPY_NO_MOVE(RenderFramework)
RenderFramework(){}
virtual ~RenderFramework()=default;
virtual void StartTime();
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/**
* @pragma delta_time
*/
virtual void Update(const double delta_time){}
virtual void BeginFrame(){}; ///<开始当前帧
virtual void EndFrame(){}; ///<当前帧结束
virtual void MainLoop(); ///<主循环
};//class RenderFramework
VK_NAMESPACE_END