ULRE/inc/hgl/graph/VKPrimitive.h

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#ifndef HGL_GRAPH_VULKAN_PRIMITIVE_INCLUDE
#define HGL_GRAPH_VULKAN_PRIMITIVE_INCLUDE
#include<hgl/type/Map.h>
#include<hgl/type/String.h>
#include<hgl/graph/AABB.h>
#include<hgl/graph/VK.h>
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VK_NAMESPACE_BEGIN
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/**
*
*/
class Primitive
{
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GPUDevice *device;
AnsiString prim_name;
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protected:
VkDeviceSize vertex_count;
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VABAccessMap buffer_list;
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IBAccess ib_access;
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AABB BoundingBox;
protected:
bool SetVAB(const AnsiString &name,VAB *vb,VkDeviceSize start=0);
bool SetIndex(IndexBuffer *ib,VkDeviceSize start,const VkDeviceSize index_count);
void SetBoundingBox(const AABB &aabb){BoundingBox=aabb;}
friend class PrimitiveCreater;
friend class RenderablePrimitiveCreater;
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public:
Primitive(GPUDevice *dev,const AnsiString &n,const VkDeviceSize vc=0)
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{
device=dev;
prim_name=n;
vertex_count=vc;
}
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virtual ~Primitive()=default;
public:
const VkDeviceSize GetVertexCount ()const{return vertex_count;}
const int GetVACount ()const{return buffer_list.GetCount();}
const bool GetVABAccess (const AnsiString &,VABAccess *);
const IBAccess * GetIBAccess ()const{return ib_access.buffer?&ib_access:nullptr;}
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const AABB & GetBoundingBox ()const{return BoundingBox;}
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};//class Primitive
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_PRIMITIVE_INCLUDE