ULRE/inc/hgl/graph/vulkan/VKCommandBuffer.h

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#ifndef HGL_GRAPH_VULKAN_COMMAND_BUFFER_INCLUDE
#define HGL_GRAPH_VULKAN_COMMAND_BUFFER_INCLUDE
#include<hgl/graph/vulkan/VK.h>
#include<hgl/graph/vulkan/VKPipeline.h>
#include<hgl/graph/vulkan/VKDescriptorSets.h>
VK_NAMESPACE_BEGIN
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class CommandBuffer
{
VkDevice device;
VkCommandPool pool;
VkCommandBuffer cmd_buf;
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VkClearValue clear_values[2];
VkRect2D render_area;
VkViewport viewport;
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VkPipelineLayout pipeline_layout;
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public:
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CommandBuffer(VkDevice dev,const VkExtent2D &extent,VkCommandPool cp,VkCommandBuffer cb);
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~CommandBuffer();
operator VkCommandBuffer(){return cmd_buf;}
operator const VkCommandBuffer()const{return cmd_buf;}
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operator const VkCommandBuffer *()const{return &cmd_buf;}
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void SetRenderArea(const VkRect2D &ra){render_area=ra;}
void SetClearColor(float r,float g,float b,float a=1.0f)
{
clear_values[0].color.float32[0]=r;
clear_values[0].color.float32[1]=g;
clear_values[0].color.float32[2]=b;
clear_values[0].color.float32[3]=a;
}
void SetClearDepthStencil(float d=1.0f,float s=0)
{
clear_values[1].depthStencil.depth=d;
clear_values[1].depthStencil.stencil=s;
}
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//以上设定在Begin开始后即不可改变
bool Begin();
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void PipelineBarrier(
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
VkDependencyFlags dependencyFlags,
uint32_t memoryBarrierCount,
const VkMemoryBarrier* pMemoryBarriers,
uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier* pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier* pImageMemoryBarriers)
{
vkCmdPipelineBarrier(cmd_buf,srcStageMask,dstStageMask,dependencyFlags,memoryBarrierCount,pMemoryBarriers,bufferMemoryBarrierCount,pBufferMemoryBarriers,imageMemoryBarrierCount,pImageMemoryBarriers);
}
void CopyBufferToImage(
VkBuffer srcBuffer,
VkImage dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkBufferImageCopy* pRegions)
{
vkCmdCopyBufferToImage(cmd_buf,srcBuffer,dstImage,dstImageLayout,regionCount,pRegions);
}
bool BeginRenderPass(RenderPass *rp,Framebuffer *fb);
bool Bind(Pipeline *p)
{
if(!p)return(false);
vkCmdBindPipeline(cmd_buf,VK_PIPELINE_BIND_POINT_GRAPHICS,*p);
return(true);
}
bool Bind(DescriptorSets *dsl)
{
if(!dsl)return(false);
pipeline_layout=dsl->GetPipelineLayout();
vkCmdBindDescriptorSets(cmd_buf,VK_PIPELINE_BIND_POINT_GRAPHICS,pipeline_layout,0,1,dsl->GetDescriptorSets(),0,nullptr);
return(true);
}
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void PushConstants(ShaderType shader_type,uint32_t offset,uint32_t size,const void *pValues)
{
vkCmdPushConstants(cmd_buf,pipeline_layout,(VkShaderStageFlagBits)shader_type,offset,size,pValues);
}
bool Bind(Renderable *);
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void SetViewport (uint32_t first,uint32_t count,const VkViewport *vp) {vkCmdSetViewport(cmd_buf,first,count,vp);}
void SetScissor (uint32_t first,uint32_t count,const VkRect2D *sci) {vkCmdSetScissor(cmd_buf,first,count,sci);}
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void SetLineWidth (float line_width) {vkCmdSetLineWidth(cmd_buf,line_width);}
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void SetDepthBias (float constant_factor,float clamp,float slope_factor) {vkCmdSetDepthBias(cmd_buf,constant_factor,clamp,slope_factor);}
void SetDepthBounds (float min_db,float max_db) {vkCmdSetDepthBounds(cmd_buf,min_db,max_db);}
void SetBlendConstants (const float constants[4]) {vkCmdSetBlendConstants(cmd_buf,constants);}
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void SetStencilCompareMask (VkStencilFaceFlags faceMask,uint32_t compareMask) {vkCmdSetStencilCompareMask(cmd_buf,faceMask,compareMask);}
void SetStencilWriteMask (VkStencilFaceFlags faceMask,uint32_t compareMask) {vkCmdSetStencilWriteMask(cmd_buf,faceMask,compareMask);}
void SetStencilReference (VkStencilFaceFlags faceMask,uint32_t compareMask) {vkCmdSetStencilReference(cmd_buf,faceMask,compareMask);}
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void Draw (const uint32_t vertex_count){vkCmdDraw(cmd_buf,vertex_count,1,0,0);}
void DrawIndexed(const uint32_t index_count ){vkCmdDrawIndexed(cmd_buf,index_count,1,0,0,0);}
void Draw (const uint32_t vertex_count, const uint32_t instance_count,const uint32_t first_vertex, const uint32_t first_instance)
{
vkCmdDraw(cmd_buf,vertex_count,instance_count,first_vertex,first_instance);
}
void DrawIndexed(const uint32_t index_count, const uint32_t instance_count,const uint32_t first_index, const uint32_t vertex_offset,const uint32_t first_instance)
{
vkCmdDrawIndexed(cmd_buf,index_count,instance_count,first_index,vertex_offset,first_instance);
}
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void EndRenderPass(){vkCmdEndRenderPass(cmd_buf);}
bool End(){return(vkEndCommandBuffer(cmd_buf)==VK_SUCCESS);}
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};//class CommandBuffer
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_COMMAND_BUFFER_INCLUDE