ULRE/example/Vulkan/VKVertexInput.h

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#ifndef HGL_GRAPH_VULKAN_VERTEX_INPUT_INCLUDE
#define HGL_GRAPH_VULKAN_VERTEX_INPUT_INCLUDE
#include"VK.h"
VK_NAMESPACE_BEGIN
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class VertexBuffer;
/**
* OpenGL的VAB<br>
* BUFFER中包括多种数据
*/
class VertexInput
{
struct VertexInputBuffer
{
//按API可以一个binding绑多个attrib但我们仅支持1v1
VkVertexInputBindingDescription binding;
VkVertexInputAttributeDescription attrib;
VertexBuffer *buffer;
public:
VertexInputBuffer(VkVertexInputBindingDescription bind,VkVertexInputAttributeDescription attr,VertexBuffer *buf)
{
binding=bind;
attrib=attr;
buffer=buf;
}
};
ObjectList<VertexInputBuffer> vib_list;
List<VkBuffer> buf_list;
List<VkDeviceSize> buf_offset;
List<VkVertexInputBindingDescription> binding_list;
List<VkVertexInputAttributeDescription> attribute_list;
public:
VertexInput()=default;
virtual ~VertexInput()=default;
bool Add(uint32_t location,VertexBuffer *,bool instance=false,VkDeviceSize offset=0);
public:
const uint GetCount ()const{return buf_list.GetCount();}
const VkBuffer * GetBuffer ()const{return buf_list.GetData();}
const VkDeviceSize * GetOffset ()const{return buf_offset.GetData();}
const VkPipelineVertexInputStateCreateInfo GetPipelineVertexInputStateCreateInfo()const;
};//class VertexInput
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_VERTEX_INPUT_INCLUDE