ULRE/src/ShaderGen/2d/Std2DMaterial.cpp

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#include"Std2DMaterial.h"
#include<hgl/shadergen/MaterialCreateInfo.h>
#include<hgl/graph/mtl/2d/Material2DConfig.h>
STD_MTL_NAMESPACE_BEGIN
Std2DMaterial::Std2DMaterial(const Material2DConfig *c)
{
MaterialCreateInfo *mci=new MaterialCreateInfo(c);
}
Std2DMaterial::~Std2DMaterial()
{
delete mci;
}
bool Std2DMaterial::CreateVertexShader(ShaderCreateInfoVertex *vs)
{
}
bool Std2DMaterial::CreateFragmentShader(ShaderCreateInfoFragment *fs)
{
}
bool Std2DMaterial::Create()
{
}
STD_MTL_NAMESPACE_END