ULRE/example/Basic/draw_triangle_use_UBO.cpp

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// 该范例主要演示使用2D坐系统直接绘制一个渐变色的三角形,使用UBO传递Viewport信息
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#include"VulkanAppFramework.h"
#include<hgl/graph/VKVertexInputConfig.h>
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#include<hgl/graph/PrimitiveCreater.h>
#include<hgl/graph/mtl/Material2DCreateConfig.h>
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using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t VERTEX_COUNT=3;
static float position_data_float[VERTEX_COUNT][2]=
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{
{0.5, 0.25},
{0.75, 0.75},
{0.25, 0.75}
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};
static uint16 position_data_u16[VERTEX_COUNT][2]={};
constexpr uint8 color_data[VERTEX_COUNT*4]=
{
255,0,0,255,
0,255,0,255,
0,0,255,255
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};
//#define USE_ZERO2ONE_COORD //使用左上角0,0右下角1,1的坐标系
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class TestApp:public VulkanApplicationFramework
{
private:
MaterialInstance * material_instance =nullptr;
Renderable * render_obj =nullptr;
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Pipeline * pipeline =nullptr;
private:
bool InitMaterial()
{
mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"VertexColor2D",Prim::Triangles);
VILConfig vil_config;
#ifdef USE_ZERO2ONE_COORD
cfg.coordinate_system=CoordinateSystem2D::ZeroToOne;
#else
cfg.coordinate_system=CoordinateSystem2D::Ortho;
cfg.position_format =VAT_UVEC2; //这里指定shader中使用uvec2当做顶点输入格式
// ^
// + 这上下两种格式要配套,否则会出错
// v
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vil_config.Add(VAN::Position,VF_V2U16); //这里指定VAB中使用RG16U当做顶点数据格式
#endif//USE_ZERO2ONE_COORD
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vil_config.Add(VAN::Color,VF_V4UN8); //这里指定VAB中使用RGBA8UNorm当做颜色数据格式
cfg.local_to_world=false;
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreateVertexColor2D(&cfg);
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material_instance=db->CreateMaterialInstance(mci,&vil_config);
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if(!material_instance)
return(false);
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
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return pipeline;
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}
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bool InitVBO()
{
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PrimitiveCreater rpc(device,material_instance->GetVIL());
rpc.Init("Triangle",VERTEX_COUNT);
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#ifdef USE_ZERO2ONE_COORD //使用0 to 1坐标系
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if(!rpc.WriteVAB(VAN::Position, VF_V2F, position_data_float ))return(false);
#else //使用ortho坐标系
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if(!rpc.WriteVAB(VAN::Position, VF_V2U16, position_data_u16 ))return(false);
#endif//USE_ZERO2ONE_COORD
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if(!rpc.WriteVAB(VAN::Color, VF_V4UN8, color_data ))return(false);
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render_obj=db->CreateRenderable(&rpc,material_instance,pipeline);
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return(true);
}
public:
bool Init(uint w,uint h)
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{
if(!VulkanApplicationFramework::Init(w,h))
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return(false);
#ifndef USE_ZERO2ONE_COORD
for(uint i=0;i<VERTEX_COUNT;i++)
{
position_data_u16[i][0]=position_data_float[i][0]*w;
position_data_u16[i][1]=position_data_float[i][1]*h;
}
#endif//
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if(!InitMaterial())
return(false);
if(!InitVBO())
return(false);
if(!BuildCommandBuffer(render_obj))
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return(false);
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return(true);
}
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void Resize(uint w,uint h)override
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{
VulkanApplicationFramework::Resize(w,h);
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BuildCommandBuffer(render_obj);
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}
};//class TestApp:public VulkanApplicationFramework
int main(int,char **)
{
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return RunApp<TestApp>(1280,720);
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}