ULRE/inc/hgl/graph/VKBuffer.h

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#ifndef HGL_GRAPH_VULKAN_BUFFER_INCLUDE
#define HGL_GRAPH_VULKAN_BUFFER_INCLUDE
#include<hgl/graph/VK.h>
#include<hgl/graph/VKMemory.h>
VK_NAMESPACE_BEGIN
struct DeviceBufferData
{
VkBuffer buffer=nullptr;
DeviceMemory * memory=nullptr;
VkDescriptorBufferInfo info;
};//struct DeviceBufferData
class DeviceBuffer
{
protected:
VkDevice device;
DeviceBufferData buf;
private:
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friend class GPUDevice;
friend class VertexAttribBuffer;
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friend class IndexBuffer;
template<typename T> friend class IndirectCommandBuffer;
DeviceBuffer(VkDevice d,const DeviceBufferData &b)
{
device=d;
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buf=b;
}
public:
virtual ~DeviceBuffer();
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VkBuffer GetBuffer ()const{return buf.buffer;}
DeviceMemory * GetMemory ()const{return buf.memory;}
VkDeviceMemory GetVkMemory ()const{return buf.memory->operator VkDeviceMemory();}
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const VkDescriptorBufferInfo * GetBufferInfo ()const{return &buf.info;}
void * Map () {return buf.memory->Map();}
virtual void * Map (VkDeviceSize start,VkDeviceSize size) {return buf.memory->Map(start,size);}
void Unmap () {return buf.memory->Unmap();}
virtual void Flush (VkDeviceSize start,VkDeviceSize size) {return buf.memory->Flush(start,size);}
virtual void Flush (VkDeviceSize size) {return buf.memory->Flush(size);}
virtual bool Write (const void *ptr,uint32_t start,uint32_t size) {return buf.memory->Write(ptr,start,size);}
virtual bool Write (const void *ptr,uint32_t size) {return buf.memory->Write(ptr,0,size);}
bool Write (const void *ptr) {return buf.memory->Write(ptr);}
};//class DeviceBuffer
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_BUFFER_INCLUDE