ULRE/inc/hgl/WorkObject.h

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#pragma once
#include<hgl/graph/RenderFramework.h>
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#include<hgl/type/object/TickObject.h>
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#include<hgl/Time.h>
//#include<iostream>
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namespace hgl
{
/**
* </p>
*
* WorkObject被定义为工作对象WorkObject的Render函数下
*/
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class WorkObject:public TickObject
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{
graph::RenderFramework *render_framework=nullptr;
graph::IRenderTarget *cur_render_target=nullptr;
graph::RenderPass *render_pass=nullptr;
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bool destroy_flag=false;
bool renderable=true;
bool render_dirty=true;
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protected:
graph::RenderResource *db=nullptr; //暂时的,未来会被更好的机制替代
public:
graph::RenderFramework * GetRenderFramework (){return render_framework;}
graph::GPUDevice * GetDevice (){return render_framework->GetDevice();}
graph::GPUDeviceAttribute * GetDeviceAttribute (){return render_framework->GetDeviceAttribute();}
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public:
const bool IsDestroy()const{return destroy_flag;}
const bool IsRenderable()const{return renderable;}
const bool IsRenderDirty()const{return render_dirty;}
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void MarkDestory(){destroy_flag=true;}
void SetRenderable(bool r){renderable=r;}
void MarkRenderDirty(){render_dirty=true;}
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public:
WorkObject()=default;
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virtual ~WorkObject()=default;
virtual void Join(graph::RenderFramework *rf,graph::IRenderTarget *rt);
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virtual void Render(double delta_time,graph::RenderCmdBuffer *cmd)=0;
virtual void Render(double delta_time);
public:
template<typename ...ARGS>
graph::Pipeline *CreatePipeline(ARGS...args)
{
return render_pass->CreatePipeline(args...);
}
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};//class WorkObject
/**
* .
* WorkObject的基础上再提供RenderWorkObject派生类
*
*
* 使WorkObject
* */
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}//namespcae hgl