ULRE/inc/hgl/graph/VKBuffer.h

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#pragma once
#include<hgl/graph/VK.h>
#include<hgl/graph/VKMemory.h>
#include<hgl/graph/mtl/ShaderBufferSource.h>
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VK_NAMESPACE_BEGIN
struct DeviceBufferData
{
VkBuffer buffer=nullptr;
DeviceMemory * memory=nullptr;
VkDescriptorBufferInfo info;
};//struct DeviceBufferData
class DeviceBuffer
{
protected:
VkDevice device;
DeviceBufferData buf;
private:
friend class VulkanDevice;
friend class VertexAttribBuffer;
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friend class IndexBuffer;
template<typename T> friend class IndirectCommandBuffer;
DeviceBuffer(VkDevice d,const DeviceBufferData &b)
{
device=d;
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buf=b;
}
public:
virtual ~DeviceBuffer();
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VkBuffer GetBuffer ()const{return buf.buffer;}
DeviceMemory * GetMemory ()const{return buf.memory;}
VkDeviceMemory GetVkMemory ()const{return buf.memory->operator VkDeviceMemory();}
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const VkDescriptorBufferInfo * GetBufferInfo ()const{return &buf.info;}
void * Map () {return buf.memory->Map();}
virtual void * Map (VkDeviceSize start,VkDeviceSize size) {return buf.memory->Map(start,size);}
void Unmap () {return buf.memory->Unmap();}
virtual void Flush (VkDeviceSize start,VkDeviceSize size) {return buf.memory->Flush(start,size);}
virtual void Flush (VkDeviceSize size) {return buf.memory->Flush(size);}
virtual bool Write (const void *ptr,uint32_t start,uint32_t size) {return buf.memory->Write(ptr,start,size);}
virtual bool Write (const void *ptr,uint32_t size) {return buf.memory->Write(ptr,0,size);}
bool Write (const void *ptr) {return buf.memory->Write(ptr);}
};//class DeviceBuffer
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template<typename T> class DeviceBufferMap
{
protected:
DeviceBuffer *dev_buf;
T data_map;
public:
static const VkDeviceSize GetSize()
{
return sizeof(T);
}
public:
DeviceBufferMap(DeviceBuffer *buf)
{
dev_buf=buf;
}
virtual ~DeviceBufferMap()
{
delete dev_buf;
}
DeviceBuffer *GetDeviceBuffer(){return dev_buf;}
T *data(){return &data_map;}
void Update()
{
if(dev_buf)
dev_buf->Write(&data_map,sizeof(T));
}
};//template<typename T> class DeviceBufferMap
template<typename T> class UBOInstance:public DeviceBufferMap<T>
{
DescriptorSetType desc_set_type;
AnsiString ubo_name;
public:
const DescriptorSetType & set_type()const{return desc_set_type;}
const AnsiString & name ()const{return ubo_name;}
DeviceBuffer * ubo ()const{return this->dev_buf;}
public:
UBOInstance(DeviceBuffer *buf,const DescriptorSetType dst,const AnsiString &n):DeviceBufferMap<T>(buf)
{
desc_set_type=dst;
ubo_name=n;
}
UBOInstance(DeviceBuffer *buf,const ShaderBufferDesc *desc):DeviceBufferMap<T>(buf)
{
desc_set_type=desc->set_type;
ubo_name=desc->name;
}
};//template<typename T> class UBOInstance:public DeviceBufferMap<T>
VK_NAMESPACE_END